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In MekArcade you get to pilot a giant war machine in the 35th century, and experience all the explosive, multi-pilot, online meka actions you can ever want. The exciting news for 2014 is we have teamed up with TheIntercooler games, making a much stronger team and one more able to render for you the best Meka action in the Galaxy. MekArcade will include single pilot and multi-pilot missions, these can be played locally, online or over a LAN. Intelligent bots can join in both multiplayer and single pilot missions. There are a wide range of mission types and mutators for those missions. In addition the game has the amazing Cube engine map editor, that makes map making a breeze and even lets you edit maps cooperativly, online with your friends. That is always amazing. MekArcade is set in the 35th century in the 'Terrasphere', and after the AI wars & Exodux. The Terrasphere is the complete extension of human, and human derived cultural activities, through space and hyperspace. In the 35th C the Terrasphere spreads over nearly 500 light years of space around Sol. It includes, by definition human, derived AI and AI culture. It's a sprawling and unruly place, filled with modded humans (tweaks & genies), AIs, post humans, cyborgs & even a few trillion Primes. Broken into groups separated by light years, ideology and technology there is eternal conflict. And beyond the Terrasphere lies the uncharted starlanes and sperhaps trange alien empires whose natures are unknown.

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MekArcade Mid 2013 update

News

On the art front, all the meka models have been done, and it's a matter of working out how the weapons/armor works. The art team have been very busy. We have also built all the humanoid SP characters that you will be able to play as. On the code front, it looks like full dynamic lighting is on the way. I'll tighten the nipple clamps on Quiton and try to get him to do 'destrcutibles' to go with the lights.

Aiming at a release in first half of 2014 for

October 2012 Update

October 2012 Update

News

MekArcade is going to be released with a full dynamic lighting system

The 0.4 release and beyond

The 0.4 release and beyond

News

Here we take a moment to look at the what developments make up the 0.4 release and what lies ahead in the future.

What's in the 040 release.

What's in the 040 release.

Feature

The 0.4 release of MekArcade is the first public release and will be fully functional with MP and SP games, multiple mek types and explosive big meka...

Comments  (0 - 10 of 11)
donnelly517
donnelly517

This sounds great! You guys are really pushing the cube engine further. I can't wait to play this.

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gordonfreeman3525
gordonfreeman3525

this game looks interesting

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MystriousKieran
MystriousKieran

Please don't let this die!

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rocknroll237
rocknroll237

Looks cool!

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Hey-Pi-Ron
Hey-Pi-Ron

I don't understand how to install it...

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cdxbow Creator
cdxbow

Nothing to install till July - check back then.

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theravenswolf
theravenswolf

It looks good but Mechwarrior mechs I dont like, why not like Wanzers or something similar... Just no mechwarrior or gundam style, pls...

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cdxbow Creator
cdxbow

I never played Front Mission but I have seen pictures of Wanzers, to my eye they look like like typical Japanese meka, albeit with a heavy look, not quite the Gundam fighter jets with legs look. We are interested in 'different' looks, partly to avoid IP issues and partly for fun. Love to here peoples suggestions or see designs.

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theravenswolf
theravenswolf

Look you could make something like mech and wanzer like... Front Mission is better then mechwarrior series, even thought some wanzers had similar mechwarrior felling...

Mech is a mech... Make kinda unique look...

Like wanzer like mech infrantry and heavy infrantry would be kinda mechwarrior...

Just I dont want to see 300m tall mech... Thats stupid.

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Naphelia
Naphelia

super model! I love this kind of game, keenly following!

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MekArcade Windows, Mac, Linux game

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