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Medusa’s Labyrinth is a mythological first person horror game set in ancient Greece. It take tales and legends that have stayed with us for over 2000 years and mix them together in a game that blends horror with stealth into a unique experience. The player will have to carefully pick their path through the abandoned hallways on the Island, through winding catacombs and massive amphitheaters to solve the mysteries that lurk within the labyrinth.

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Medusa's Labyrinth on Greenlight

Link to greenlight: hSteamcommunity.com

We've added Medusa's Labyrinth on Greenlight. This is a short free adventure that shows a small glimmer of a much larger vision we have for Medusa’s Labyrinth. We have had this idea at our studio for a while, and decided to put it through Greenlight in order to get the community’s feedback, and to see if there is a possibility to expand this short scenario into an epic adventure in the future. We would love to hear what you have to say about the concept! If we get through Greenlight quickly the goal is to release Medusa’s Labyrinth at the end of January 2016, since the game is already done and we´ve been through the process of releasing titles on Steam before, we are currently just waiting for you guys to give us the final go ahead.

Trailer


About the game

Not another walking sim

Medusa’s Labyrinth allows the you interact with the enemies in the game in different ways. You can either choose to sneak past them, saving precious arrows, or take the risk and attack the creature with your bow and arrows. Make your decision, then run like a mad man when you fail.

Morbid tales from ancient Greece

The Catacombs holds awful secrets, and answers, to why the once lively and holy temple now has fallen eerily quiet. Find the hints spread out in the Catacombs and follow the footprints of the missing temple wardens.

Designed for complete immersion

The game has no player HUD to distract you from what is actually going on around you in the dark tunnels, which was very important as we first began developing Medusa’s Labyrinth for Oculus. The only way to find out is by looking down into your quiver, leaving yourself vulnerable to enemies lurking nearby. And really, pausing in horror games? Nope!

Story

The screams had subsided. All priests in the temple of Poseidon locked away for three days, ever since the outbreak first started. The Hierophant had told them not to wander outside their chambers and only the Temple Wardens were allowed to roam freely.

No one had been given any reason for the isolation, and angry whispers had turned into shouts demanding answers. But none came. Instead the screams had begun, piercing through the walls of the big temple. Tormented screams, almost inhuman.

There had been prayers and offerings to the great god of the Sea, but the brother of Zeus remained silent. So it came to a vote of whom to send and search for answers. Arcas drew the shortest straw, and now has to find the source of the curse that has fallen upon the island. It seems to be coming from somewhere below, in the winding tunnels that house the catacombs…

Character concepts: Early process and Uncanny features

Character concepts: Early process and Uncanny features

News

Our 2D-artist shows the early stages of making concepts for humans in horror games.

Graphical style: The use of Styleguides and Stylesheets

Graphical style: The use of Styleguides and Stylesheets

News 5 comments

Our 2D Artist talks about the usage of Style Sheets and how she worked with these when making the Art Style for Medusa's Labyritnh.

Medusa's Labyrinth - Now Live on Kickstarter!

Medusa's Labyrinth - Now Live on Kickstarter!

News 4 comments

Ancient Horror awaits! Medusa's Labyrinth is now live on Kickstarter and we would for everyone that is interested, or knows someone who might be interested...

Next project "Medusa's Labyrinth" soon on Kickstater

Next project "Medusa's Labyrinth" soon on Kickstater

News 4 comments

Kickstarter has finally opened the floodgates for Scandinavia and Guru Games will be one of the first through the breach with our next project "Medusa's...

Post comment Comments  (0 - 10 of 36)
k3y0f4nark
k3y0f4nark

Gosh, man. I keep seeing so many positive reviews for this game all over, but from what I played of the Steam game, it was pretty terrible.

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The_Cheese_Dragon
The_Cheese_Dragon

I like how you have to light your touch from something that is already burning, not like in most games where you can mysteriously store lit flaming torches in your inventory..... it is stupid when they do that

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RobinHolm Creator
RobinHolm

Hehe yeah. It gives a nice touch to the game when you're able to lit the torch and also lit other light sources with the torch. :D

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The_Cheese_Dragon
The_Cheese_Dragon

yeah looks like it will be really fun and atmospheric. I can't wait to see the enemy's and how the combat will work. I can imagine the stealth mechanics in the game being really fun. It might be cool if you could put out lights and hide in the shadows to avoid enemy's that need light to see wile others might be afraid of light so you could ward them of with it.

I am making a game in UE4 at the moment, Its a game where you play a dragon, I am fed up with dragons just being a boss you have to kill. Here is a video Youtube.com

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RobinHolm Creator
RobinHolm

Yeah. We're thinking about mechanics just like that. Just need some sort of tool to be able to put out fire and it could become a really nice mechanic. ;D

Playing as a Dragon! :D Looks nice! I can imagine people enjoying something like that.

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The_Cheese_Dragon
The_Cheese_Dragon

Hmm fire putting out tools.... water would be impractical dew to how heavy it is to carry lots of water. You could put a flaming torch on the ground and stamp on it to put it out. Otherwise you could use a piece of leather or your cloak (if the character has one) to smother it. Using your cloak would probably burn holes in it but if its a matter of life and death then who cares about a few holes. The other option is if there were pools of water in certain parts of the level it could bring in a puzzle aspect, deciding whether to use water when it is available.

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RobinHolm Creator
RobinHolm

Yeah, we've been thinking about certain 'areas' or 'objects' in the game where you can put out the fire. I liked the stomping out the torch part though! I'll consider adding that. ;D

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The_Cheese_Dragon
The_Cheese_Dragon

cool, it could work with already existing game mechanics, you can already through the torch so if you through it onto the ground you just need a way to stamp on it which could be the same as kicking if you were going to add that.

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Dragamyre
Dragamyre

Nice concept art. Game also looks pretty, but why it's called stealth game?

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RobinHolm Creator
RobinHolm

Horror isn't a tag on IndieDB, which is the main focus of the game. But the game will have Stealth mechanics due to the bow and arrow in the game. Stealth is therefore the secondary mechanic of the game and we used that tag then. (:

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Dragamyre
Dragamyre

Thanks for answering and keep pounding!

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