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Upcoming medieval strategy game for PC that combines deep, organic and realistic city building with large scale, tactical battles.

ORGANIC CITYBUILDING


Manor Lords aims to provide a gridless, organic city-building experience with full freedom of placement and rotation, but utilizing snapping tools to make the planning more comfortable.

The building mechanic is motivated by the growth of real medieval towns and villages, where major trade routes and landscape often influenced how the settlement shaped and developed.

HISTORICAL REALISM


While the game is not set in a particular century, every building is inspired by historical references from XI-XV century Europe.

Fields must be plowed by a team of oxen, iron bloomed in a bloomery, the sheep herded on the open pastures governed by the Lord of the Manor…

This combined with an attention to detail is the key to immersing yourself fully in the medieval fiefdom you rule.

The seasons pass, the weather changes, towns can rise and fall to war, disease or famine.

LARGE SCALE BATTLES


Manor Lords aims to portray battles that feel real, with large scale unit formations, morale, flanking, fatigue, weather and equipment all coming into play.

Position your troops wisely. Even a smaller force can beat a large one, if commanded well,

Cavalry, fortifications, units on walls, gunpowder and siege engines (trebuchets!) are a work in progress and will certainly be present in the final game.

HAND CRAFTED

This game is created by a solo developer. You can reach out to me and share your opinions, ideas and criticisms - I listen to your feedback.

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Twitter

Latest tweets from @lordsmanor

I'm still addressing player feedback from the demo. Some noted that the lv1 villages have a tendency to become "sub… T.co

Dec 8 2022

I have to switch to a laptop for a while and I'm looking for something that will make working in Unreal Engine comf… T.co

Nov 30 2022

I just partook in a "games are too loud" discussion full of rather angry players. I suggested they're just not sett… T.co

Nov 27 2022

For those who played the demo, what did you think about the reverb effect that was on when you sped up the game tim… T.co

Nov 26 2022

Icons, which ones do you prefer? Old mnimalistic style or new stylized style? (comparison below)

Nov 19 2022

Tomorrow I'm off to London. We'll be recording strings and choir for the OST in the famed Lyndhurst Hall and I didn… T.co

Nov 14 2022

The Steam Next Fest Citybuilder Demo impressions video is out! Huge thanks to all the content creators who enjoyed… T.co

Nov 12 2022

The stone church you saw in the trailers finally got a historically accurate makeover. In total 4 levels are planne… T.co

Nov 5 2022

I had an argument a while ago. Guy insisted that it's a sin if the builders in the game won't start construction ev… T.co

Oct 31 2022

You might recognize the building from the demo, concept art by @Eol4242 and @JakobMunsberg They pushed this artwork… T.co

Oct 30 2022