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Fires in the villages and cities in the south of France haven't yet extinguished and big English armies are already wreaking havoc in the north. War spreads over new territories, more countries are involved in the conflict, Brittany is plunging into a civil war, and high war taxes are pushing peasants into revolts. The power of the Church has also been broken, it is fought by simony, nepotism and heresies. Meanwhile, the Pope remains in Avignon's captivity. To make matters worse, the first rumors of a mysterious epidemic, that will soon be known as the Black Death, reach Europe.

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In the uncertain times of the Hundred Years' War, you play as a noble who goes to war at the behest of his king, for which your enemies repay you by devastating your estate.

In this unique combination of simulator and strategy game, you will get a chance to lead the rebuilding of a city - the center of your lands - and restore the power in your family's villages. To do this, you will have to make hundreds of decisions and find your ruling style.


  • Realism - We focus on historical accuracy, being inspired by the most interesting events of the period.
  • Organic Management - immersive UI without dozens of tables, sliders and buttons. The goal is to make the player feel like a true ruler
  • All choices matter - Think about everything. All your choices may have consequences in the future.
  • Raids - Gather and equip mounted warriors and lead them to plunder enemy lands, harass the vanguard of a larger army, suppress a rebellion or defend your lands.
  • Decide who do you want to be - Decide what kind of ruler you want to be. Each path will give you access to different types of investments, units, diplomatic options, and ways to deal with problems.

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If you already like this description I recommend you to visit our steam page and other socials!

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Dev Diary #9 - Noble court



Dear nobles,

Thank you for your patience. We're back with Dev Diary.

In fact, we didn’t write it for a bit, but once again we threw ourselves into work, creating content, fixing bugs and suddenly three months have passed. With this we want to calm you down - work on the game is still ongoing.

Some of you have asked why the premiere date was changed to 2024 in Steam. From the beginning, we planned to end the production of the game in 2023. However, the more we work on Noble’s Life the more likely it seems that it will be the fourth quarter of 2023. This, on the other hand, is simply a bad time to release an independent game. Hence, we decided that a much better date would be the first quarter of 2024. Of course, this is not the final date, and we may be able to finish it sooner.

To conclude the introduction, today, as we announced before, we will talk about the noble court and the characters associated with it. We mentioned it a little in Dev Diary #4 - Peasants and villages, so if someone has not read it, we invite you to get caught up.

In this post, however, we will tell you what splendor is, how to get it, and explain with practical examples how various advisors can be useful to the player.

Rough beginnings

At first, the player's court doesn't really exist. If you want to know why, check out - Dev Diary #8 - Kingdom Reborn.

Hence, the game begins with only two other nobles, the main adviser, Guiscard Abreo, who is also a character introducing us to the game (i.e. a tutorial guy) and Roland Bedeau, a military adviser. These chevaliers are important characters to the plot and will still get their Dev Diaries, but what about the others?

All other characters the player will have to acquire. The most common method is to hire them when they appear in front of a noble during the audience and offering their services. After all, wandering specialists looking for a rich protector is something that took place.

Another option is to spread the message that we are looking for a particular specialist. Although this option is usually the more expensive one, sometimes the player doesn’t have time to wait for someone to come along.


At this point, it is worth mentioning a certain implicit value influencing how many talented guests can appear in the player character's castle.

Splendor, because that's what we are talking about, is a marker of a reputation of a noble led by the player and the wealth of their demesne. Investing in art, financing impressive buildings, helping other aristocrats, being generous towards their subjects, organizing sumptuous balls are all examples of methods that increase it.

The quality of specialists/advisers that visit us depends on its level. There is no reason to expect that a very famous artist would want a poor noble as his patron. Similarly, the best engineers or medics will not even come near an estate, certain that there is no one there who can afford their services.

In emergencies, player's character will be able to gather their advisers to work out a solution to a complicated problem with their help.

If you want to read about practical ways to use Noble Court members We invite you to visit our Steam page where you can find the second part of Dev Diary.

Dev Diary #8 - Kingdom Reborn

Dev Diary #8 - Kingdom Reborn


We talk about the very beginning of the game, i.e. where and when it happens, and once again, about how we process historical material for Noble’s Life...

Dev Diary #7 - Character creation

Dev Diary #7 - Character creation


Overseer, knight, ecclesiastic or maybe a student from the town of usury? We describe characters in Noble’s Life.

Dev Diary #6 - Diplomacy

Dev Diary #6 - Diplomacy


Letters, weddings, monkeys and parties. A first look at diplomacy in Noble's Life.

Dev Diary #5

Dev Diary #5


Oriental merchants and wandering miners-alchemists in dealings with goblins, i.e. examples of foreigners who can visit the player's character's noble...

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