• Register

Lord Of Decay is a dark fantasy RPG video game for PC and Mac being developed by Sandbox D7 that allows players to command an undead horde and wield dark magic. You are a master of the dead. You are a lord of decay.

RSS News
Dev Diary 23 - Resurfacing

Dev Diary 23 - Resurfacing

News

After a long time we have an update for you on what we have been doing.

Dev Diary #22 - Void Scythe and Combat

Dev Diary #22 - Void Scythe and Combat

News 3 comments

Updates to the Void Scythe and progress with skills and combos.

Dev Diary #21 - Combat Rework

Dev Diary #21 - Combat Rework

News 1 comment

The combat system has been rebuilt with four pillars Character System, Mount System, Skill System and Combo System.

Dev Diary #20 - Back from the dead

Dev Diary #20 - Back from the dead

News 3 comments

This is a big catch up on the last six months or so. So much to talk about!

Dev Diary #19 - Scythe Mechanics, AI & Expanding the Team

Dev Diary #19 - Scythe Mechanics, AI & Expanding the Team

News 2 comments

In this update we talk about Scythe Mechanics, Scythe Customisation, AI improvements and taking on new team members.

Great Things in 2017

Great Things in 2017

News

A quick update about the Pre-Alpha releases and the feedback we have received and a look forward at what 2017 will hold.

New Pre-Alpha, Zombie Skin, Weapon FX, Destructible Environment

New Pre-Alpha, Zombie Skin, Weapon FX, Destructible Environment

News 2 comments

In this update we cover the changes made to Flesh Crafting (Inventory Screen, Zombie Skin, Weapon FX, Magic Projectiles), AI Combat Fairness, Destructible...

Masks, pauldrons, gauntlets and the Void Scythe

Masks, pauldrons, gauntlets and the Void Scythe

News 3 comments

In this update we talk about the equippable items you will find in Lord Of Decay and we also talk about your magical weapon that can change shapes. The...

Concept Art, Female Animations and Dialogue

Concept Art, Female Animations and Dialogue

News 9 comments

New artist, character concept art, female player, female animations, dialogue and audio details.

Dev Diary #15 - New HUD, Exploding Projectiles, Inventory

Dev Diary #15 - New HUD, Exploding Projectiles, Inventory

News 5 comments

So much to talk about. New and streamlined UI, new Trello board, Website update, Projectiles with Blast Radius, Cure Potions and more.

Dev Diary #14 - Rearchitecture, Game Saves, Blood Harvest, Flesh Crafting, Voices

Dev Diary #14 - Rearchitecture, Game Saves, Blood Harvest, Flesh Crafting, Voices

News

June was mostly about updating and arranging system architecture as well as game full Flesh Crafting milestone, balancing undead animals and Blood Meter...

Dev Diary #13 - Lore, New World, Lakes, Oceans, Books, Dialogue, Quests

Dev Diary #13 - Lore, New World, Lakes, Oceans, Books, Dialogue, Quests

News 3 comments

May was just crazy busy with many new game systems coming online focusing on RPG elements.

Dev Diary #12 - Combat Tuning, Game Settings and Level Loading

Dev Diary #12 - Combat Tuning, Game Settings and Level Loading

News 2 comments

In April we spent a great deal of time tuning the combat experience, adding more settings so that the game performs on lower spec PCs and enabled the...

Dev Diary #11 - User Interface, Blood Effects & Shrines

Dev Diary #11 - User Interface, Blood Effects & Shrines

News 2 comments

This update talks about the user interface changes we've made based on feedback from the Pre-Alpha and the ability to save your progress and raise your...

Dev Diary #10 - Environment Teaser, Undead Voices & Closed Pre Alpha Round 2

Dev Diary #10 - Environment Teaser, Undead Voices & Closed Pre Alpha Round 2

News 5 comments

Lot's of progress on many fronts in the last six weeks. Let's cover details about the environment, undead voices, the new website and the state of the...

Dev Diary #9: Combat Animations, Mini Map and new Characters

Dev Diary #9: Combat Animations, Mini Map and new Characters

News 7 comments

In this update we talk about Combat Animations, Mini Map and navigation as well as new Characters. Also more supported platforms and supporting game systems...

Dev Diary #8: Undead Animals & Closed Pre-Alpha

Dev Diary #8: Undead Animals & Closed Pre-Alpha

News 1 comment

This update talks about aggressive animals and new undead animals that you can reanimate as well as our giveaway for the Closed Pre-Alpha. That's right...

Dev Diary #7: Dynamic Environment

Dev Diary #7: Dynamic Environment

News 5 comments

This update is all about the environment and how you and your minions can interact with it.

Dev Diary #6: User Interface and Animation

Dev Diary #6: User Interface and Animation

News 2 comments

Details about the new user interface (UI), animation, screen shots...and some other stuff.

Dev Diary #5: Flesh Crafting, Inventory and Trading

Dev Diary #5: Flesh Crafting, Inventory and Trading

News 7 comments

This update is huge! Character Customisation, Inventory Management and the new exciting way to customise your undead minions with Flesh Crafting.

Dev Diary #4: Day/Night System and Dynamic Weather

Dev Diary #4: Day/Night System and Dynamic Weather

News

In this update we talk about the new day/night system and dynamic weather system and how they affect the environment and AI behaviour.

Dev Diary #3: Human Characters

Dev Diary #3: Human Characters

News

This time we talk about some human characters in the world of Lord of Decay and the threat they pose to the player.

Dev Diary #2: Unity 5 update and Undead Champions

Dev Diary #2: Unity 5 update and Undead Champions

News

Let's talk about the upgrade to Unity 5 and Champions.

Dev Diary #1: New Title, User Interface and Blood Sacrifice

Dev Diary #1: New Title, User Interface and Blood Sacrifice

News

Let's talk about the change of title from Soul Harvest to Lord Of Decay and what we have been working on while we take the game from prototype to pre-alpha...

Next Steps

Next Steps

News

So we have a successful prototype with great promise. What now?

The Road So Far

The Road So Far

News

A quick summary of how the project started to catch you up