• Register

We aim to build a rich RPG with a deep story and emmersive combat system that allows the player to experience empowered magical skills and raise and undead horde to conquer and enemy that is legion.

Being evil is good
You are a necromancer. In this story you will learn what it is like to play as the bad guy for a change. Killing peasants and raising them as zombies in your horde is not only OK, it is highly recommended and highly entertaining.

Combat will be a dynamic shifting scenario where enemy classes and strengths will require the player to make tactical decisions on which minions to take into combat.

Will you reanimate a footman to hack and slash your foes? Will you reanimate a skeleton archer to attack your enemies from afar? Will you sacrifice your own blood to summon a powerful Abomination to lay waste to all who stand before you?
You decide what suits your play style.

Destructible Environment
Some items are destructible and will allow you to proceed through the world. Use a zombie to break down a door, a footman to break through a stone wall, an archer to shoot a pulley to lower the drawbrdge or tear down a magic barrier with a sorcerer.

Undead Minions Skills
The aim is to learn how to expand your Grimoire and learn to summon undead classes from experience earned through combat or by stealing knowledge from another necromancer.
Once learned, the player can upgrade these undead minions to imbue their weapons with elemental damage or emit an aura to damage and debuff enemies.


  • Real-time Tactical Combat
  • Dynamic Weather
  • Day/Night System
  • Partially Destructible Environment.
  • Harvest the Souls of your enemies
  • Harvest the Blood of your enemies
  • Use Blood Sacrifice to use powerful blood abilities.
  • Reanimate corpses and build an undead horde
  • Literally build your minions body part by body part
  • Command an undead horde
  • Range of undead classes with different abilities e.g. melee, ranged or magic.
  • Upgrade path for each undead character class
  • Summon an Abomination
  • Cast death-oriented spells to weaken and destroy your enemies.
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

New Logo

This time we'll talk about some of the 3D art changes Scott has made and a quick progress update about skills and combos in the game.

Void Scythe

The Void Scythe that you will get to use in the game has changed a lot. Watch this video to find out how the scythe's appearance has changed and how progression paths will work in the game.

Scythe Progression

The scythe uses a passive leveling system that will get stronger and change as you use it.

Using melee attacks will add physical spines, thorns, tusks etc. as your melee skills increase, unlocking faster and more powerful combinations.

Using ranged attacks will add glowing runes as your ranged skills increase, unlocking faster and more powerful combinations.

You can read more about the scythe's progression mechanics in Dev Diary #19.

Skills & Combos

I have made good headway on the Skill System and I have completely rewritten the combat logic to use this new system.
At this time melee and ranged attacks can be used by you and the AI with Area Of Effect (AOE) skills to follow.

Unfortunately I cannot show you this in action just yet. There are one or two bugs to resolve and the placeholder animations do a poor job of conveying combinations.

You can follow us on Twitter or Facebook for all the latest news, pictures and updates.
You can get involved in the discussion on the Forum or track our progress on Trello.

Watch the latest dev videos and technology demos on YouTube

Thanks for the support
Sandbox D7 Team

Sandbox D7
Facebook Twitter Twitter

Dev Diary #21 - Combat Rework

Dev Diary #21 - Combat Rework

News 1 comment

The combat system has been rebuilt with four pillars Character System, Mount System, Skill System and Combo System.

Dev Diary #20 - Back from the dead

Dev Diary #20 - Back from the dead

News 3 comments

This is a big catch up on the last six months or so. So much to talk about!

Dev Diary #19 - Scythe Mechanics, AI & Expanding the Team

Dev Diary #19 - Scythe Mechanics, AI & Expanding the Team

News 2 comments

In this update we talk about Scythe Mechanics, Scythe Customisation, AI improvements and taking on new team members.

Great Things in 2017

Great Things in 2017


A quick update about the Pre-Alpha releases and the feedback we have received and a look forward at what 2017 will hold.

Comments  (0 - 10 of 33)

Is this game dead?

Reply Good karma Bad karma+1 vote

This comment is currently awaiting admin approval, join now to view.


That looks veeery nice! Keep it up!

Reply Good karma Bad karma+3 votes

Great to hear it's still moving forward. :)

Reply Good karma Bad karma+3 votes
damianturnbull Creator

I know we've been silent for almost 3 months. That's unacceptable.

The project is still moving ahead. We've just had some real life stuff to deal with lately.
We'll clear this all up in the next update really soon.

Reply Good karma+3 votes

Any chance of becoming a lich? After all, this is the dream of all good necromancers.

Reply Good karma Bad karma+3 votes
damianturnbull Creator

Hi ImperatorSolarius. Becoming a lich is a common theme with necromancers, but in Lord Of Decay we are going down a different route.
You will be able to summon a Lich Abomination with blood magic.
I don't want to give away too much just yet, but you will acquire some Void skills quite early in the game that are similar.

What exactly do you want to do as a lich? What are the gameplay benefits?

Reply Good karma+3 votes

nice to see a game cover this aspect of the setting
for the people who always play death knight/ necromancer :)

Reply Good karma Bad karma+3 votes
damianturnbull Creator

We feel the same. So many games focus on playing the sword-wielding do gooder.
We were craving an experience of what necromancy could really be.

Reply Good karma+3 votes

Great progress so far! I decided to give this a look and I'm glad i did! Tracking, don't stop developing this great piece of gaming! ;)

Reply Good karma Bad karma+2 votes
damianturnbull Creator

No chance of stopping.
We're just getting started :)

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.


Latest tweets from @lordofdecaygame, @sandboxd7

RT @GOGcom: #DidYouKnow that today is the #NationalUnicornDay ? 😅 T.co

Apr 9 2021 by lordofdecaygame

RT @jordy_j_s: Pin for my game #Arbiter!📌 Reposting because I accidentally deleted the discord invite! #IndieDev #GameDevT.co

May 28 2019 by lordofdecaygame

Here is an update about the Void Scythe & Combat Bit.ly #indiedev #gamedev #indiegames #combatT.co

Sep 9 2018 by lordofdecaygame

A new update is almost here. Stay tuned #gamedev #indiegamedev #indiegames T.co

Aug 8 2018 by lordofdecaygame

RT @pcgamer: Doom Eternal gameplay reveal is coming next week Buff.ly T.co

Aug 5 2018 by lordofdecaygame

RT @TheGingerarchy: No it didn't T.co

Aug 1 2018 by lordofdecaygame

Just had my ass handed to me by a skeleton swordsman. I guess the new skil system works :)

Jul 30 2018 by lordofdecaygame

RT @ShadowGameStud1: Something I'm working on! #gamedev #game #indiegame #indiedev #indiegamelover T.co

Jul 15 2016 by sandboxd7

We have added the @LordOfDecayGame Closed Pre-Alpha info to the website Sandboxd7.com #indiegameslover T.co

Dec 4 2015 by sandboxd7

Vote @LordOfDecayGame Indie of the Year 2015. Win Steam codes Bit.ly #indiedev #gamedev T.co

Dec 2 2015 by sandboxd7