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We aim to build a rich RPG with a deep story and emmersive combat system that allows the player to experience empowered magical skills and raise and undead horde to conquer and enemy that is legion.

Being evil is good
You are a necromancer. In this story you will learn what it is like to play as the bad guy for a change. Killing peasants and raising them as zombies in your horde is not only OK, it is highly recommended and highly entertaining.

Combat
Combat will be a dynamic shifting scenario where enemy classes and strengths will require the player to make tactical decisions on which minions to take into combat.

Will you reanimate a footman to hack and slash your foes? Will you reanimate a skeleton archer to attack your enemies from afar? Will you sacrifice your own blood to summon a powerful Abomination to lay waste to all who stand before you?
You decide what suits your play style.

Destructible Environment
Some items are destructible and will allow you to proceed through the world. Use a zombie to break down a door, a footman to break through a stone wall, an archer to shoot a pulley to lower the drawbrdge or tear down a magic barrier with a sorcerer.

Undead Minions Skills
The aim is to learn how to expand your Grimoire and learn to summon undead classes from experience earned through combat or by stealing knowledge from another necromancer.
Once learned, the player can upgrade these undead minions to imbue their weapons with elemental damage or emit an aura to damage and debuff enemies.

Features

  • Real-time Tactical Combat
  • Dynamic Weather
  • Day/Night System
  • Partially Destructible Environment.
  • Harvest the Souls of your enemies
  • Harvest the Blood of your enemies
  • Use Blood Sacrifice to use powerful blood abilities.
  • Reanimate corpses and build an undead horde
  • Literally build your minions body part by body part
  • Command an undead horde
  • Range of undead classes with different abilities e.g. melee, ranged or magic.
  • Upgrade path for each undead character class
  • Summon an Abomination
  • Cast death-oriented spells to weaken and destroy your enemies.
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Dev Diary 23 - Resurfacing

News

New Logo


Well it has been a long time since our last update. A loooong time.
Here is a catchup on the last few years.

What happened?

Designing and building a game of this scope is an all-consuming endeavor.
We lived and breathed Lord of Decay in every waking moment and we were making great progress.

Then our life circumstances changed.

Damian and I both started families and we both accepted senior roles at our respective full-time jobs.
Development understandably slowed down.

We realised that, in spite of our passion, for this project we just didn’t have the skills, the resources, or the time to make Lord of Decay everything it needed to be.

So at the end of 2019 we made the heartbreaking decision to put the game on hold.
But that wasn’t, and isn’t the end.

We still love making games and we really believe in Lord of Decay. We refused to water down any of the game’s features, so what we needed was a plan.

To close the skill gap we’ve been working on small contracts for other game studios as part-time contractors.

We have successfully shipped titles on Steam, Game Jolt, and itch.io

Damian even quite his job in 2021 to become a full-time game developer and he recently became a certified Unity Professional Programmer.

What’s next?

We’ve always know that LOD had 6 design pillars

  1. Realtime Tactical Combat
  2. Flesh Crafting
  3. Character Customisation
  4. Passive Skill Levelling
  5. Minion Commands AI
  6. Maps and Wayfinding

Nailing any one of these is a feat in itself, but completing them altogether in one project would take many years working in our spare time.

So instead we plan to create two smaller games that divide these features into stepping stones.

This way we can demonstrate that we can design/build projects and leverage skills and systems from one project to the next progressively.

1. Project Spiral's Edge

  • Character Customisation
  • Large Levels
  • Fluid Player Controls

2. Project Greenblood

  • Real time Tactical Combat
  • Dynamic Combat AI
  • Passive Skill Leveling
  • Maps

We’ll then compile all of those skills, systems, and technologies into the new build for Lord Of Decay using modern tools.

We’d like to thank the community for sticking with us all this time.

That's it for another update.

You can follow us on Twitter or Facebook for all the latest news, pictures and updates.
You can get involved in the discussion on the Forum or track our progress on Trello.

Watch the latest dev videos and technology demos on YouTube

Thanks for the support
Scott
Sandbox D7 Team

Sandbox D7
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Dev Diary #22 - Void Scythe and Combat

Dev Diary #22 - Void Scythe and Combat

News 3 comments

Updates to the Void Scythe and progress with skills and combos.

Dev Diary #21 - Combat Rework

Dev Diary #21 - Combat Rework

News 1 comment

The combat system has been rebuilt with four pillars Character System, Mount System, Skill System and Combo System.

Dev Diary #20 - Back from the dead

Dev Diary #20 - Back from the dead

News 3 comments

This is a big catch up on the last six months or so. So much to talk about!

Dev Diary #19 - Scythe Mechanics, AI & Expanding the Team

Dev Diary #19 - Scythe Mechanics, AI & Expanding the Team

News 2 comments

In this update we talk about Scythe Mechanics, Scythe Customisation, AI improvements and taking on new team members.

Post comment Comments  (0 - 10 of 33)
HellenicViking
HellenicViking - - 2 comments

Is this game dead?

Reply Good karma Bad karma+1 vote
Guest
Guest - - 689,462 comments

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Null3243
Null3243 - - 4 comments

That looks veeery nice! Keep it up!

Reply Good karma Bad karma+3 votes
ionside
ionside - - 11 comments

Great to hear it's still moving forward. :)

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damianturnbull CreatorSubscriber
damianturnbull - - 126 comments

I know we've been silent for almost 3 months. That's unacceptable.

The project is still moving ahead. We've just had some real life stuff to deal with lately.
We'll clear this all up in the next update really soon.

Reply Good karma+3 votes
ImperatorSolarius
ImperatorSolarius - - 7 comments

Any chance of becoming a lich? After all, this is the dream of all good necromancers.

Reply Good karma Bad karma+3 votes
damianturnbull CreatorSubscriber
damianturnbull - - 126 comments

Hi ImperatorSolarius. Becoming a lich is a common theme with necromancers, but in Lord Of Decay we are going down a different route.
You will be able to summon a Lich Abomination with blood magic.
I don't want to give away too much just yet, but you will acquire some Void skills quite early in the game that are similar.

What exactly do you want to do as a lich? What are the gameplay benefits?

Reply Good karma+3 votes
Executor-64-
Executor-64- - - 1,288 comments

nice to see a game cover this aspect of the setting
for the people who always play death knight/ necromancer :)

Reply Good karma Bad karma+3 votes
damianturnbull CreatorSubscriber
damianturnbull - - 126 comments

We feel the same. So many games focus on playing the sword-wielding do gooder.
We were craving an experience of what necromancy could really be.

Reply Good karma+3 votes
Kaldaran
Kaldaran - - 22 comments

Great progress so far! I decided to give this a look and I'm glad i did! Tracking, don't stop developing this great piece of gaming! ;)

Reply Good karma Bad karma+2 votes
damianturnbull CreatorSubscriber
damianturnbull - - 126 comments

No chance of stopping.
We're just getting started :)

Reply Good karma+1 vote
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