Lord Of Decay is a dark fantasy RPG video game for PC and Mac being developed by Sandbox D7 that allows players to command an undead horde and wield dark magic. You are a master of the dead. You are a lord of decay.
In this update we talk about Scythe Mechanics, Scythe Customisation, AI improvements and taking on new team members.
dev diary #19 - scythe mechanics, ai & expanding the team
A quick update about the Pre-Alpha releases and the feedback we have received and a look forward at what 2017 will hold.
great things in 2017
In this update we cover the changes made to Flesh Crafting (Inventory Screen, Zombie Skin, Weapon FX, Magic Projectiles), AI Combat Fairness, Destructible...
new pre-alpha, zombie skin, weapon fx, destructible environment
So much to talk about. New and streamlined UI, new Trello board, Website update, Projectiles with Blast Radius, Cure Potions and more.
dev diary #15 - new hud, exploding projectiles, inventory
June was mostly about updating and arranging system architecture as well as game full Flesh Crafting milestone, balancing undead animals and Blood Meter...
dev diary #14 - rearchitecture, game saves, blood harvest, flesh crafting, voices
May was just crazy busy with many new game systems coming online focusing on RPG elements.
dev diary #13 - lore, new world, lakes, oceans, books, dialogue, quests
In April we spent a great deal of time tuning the combat experience, adding more settings so that the game performs on lower spec PCs and enabled the...
dev diary #12 - combat tuning, game settings and level loading
This update talks about the user interface changes we've made based on feedback from the Pre-Alpha and the ability to save your progress and raise your...
dev diary #11 - user interface, blood effects & shrines
Lot's of progress on many fronts in the last six weeks. Let's cover details about the environment, undead voices, the new website and the state of the...
dev diary #10 - environment teaser, undead voices & closed pre alpha round 2
In this update we talk about Combat Animations, Mini Map and navigation as well as new Characters. Also more supported platforms and supporting game systems...
dev diary #9: combat animations, mini map and new characters
This update is huge! Character Customisation, Inventory Management and the new exciting way to customise your undead minions with Flesh Crafting.
dev diary #5: flesh crafting, inventory and trading
In this update we talk about the new day/night system and dynamic weather system and how they affect the environment and AI behaviour.
dev diary #4: day/night system and dynamic weather
This time we talk about some human characters in the world of Lord of Decay and the threat they pose to the player.
dev diary #3: human characters
Let's talk about the upgrade to Unity 5 and Champions.
dev diary #2: unity 5 update and undead champions
Let's talk about the change of title from Soul Harvest to Lord Of Decay and what we have been working on while we take the game from prototype to pre-alpha...
dev diary #1: new title, user interface and blood sacrifice
There are a number of recurring questions coming in about Soul Harvest. This article should address most of them
This is the current list of game features that will appear in Lord of Decay. As things evolve this list will be updated
So we have a successful prototype with great promise. What now?
A quick summary of how the project started to catch you up
the road so far
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