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We aim to create a fun little game which is playable either in your 10 minutes break or as long as you can stand against the guards in an Arcade like Scoreboard Competition.
There also will be some "Puzzle"- and Adventure- Levels in which Guards and Loot are not spawned randomly as they are in the Arcade Mode.
This Mode will also contain primary goals the player has to achieve in a certain amount of time to get a maximum Score, offering some more competitive gameplay.

Loot It! Will also come for Android and Linux!

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Hello my friends!

I actually wanted to post this on Sept. 3rd side by side with the two downloads but then felt a little tired and forgot to submit it, so here is some additional information regarding our alpha and the promised Android version:

As you might have noticed the game still doesn't feel very professional at all. This is a result from the fact that we ourselves aren't very professional. To fix this we will do some retrofitting in our code, what will be especially essential for the Mobile version of the Game.

Regarding the mobile version there are some things I haven't explained yet I think, the foremost being why you cannot download it yet. The answer to this is simply that we haven't done much performance optimization yet, with the result being that it is hell of a yanky experience to play on a regular android Phone with Android Version 2.1 (API Level 6 “Eclair”). There is no chance to play it with a phone on a lower API level btw...

I'll upload our current Android Built some time between today and tomorrow. Please keep in mind that it is technically optimized for The Sony Xperia Play!, but there are touch controls and stuff... On the Graphics side it isn't very optimized at all so as already mentioned above it might be a bit yanky... Also there is a chance that the mobile version of the game will differ greatly from the original version and be more arcade like.

Another important point is that even though we DO have an iOS5 Licence to port it to the...

iPhone and iPad

we cannot do this for you because of 2 reasons:

  1. To create a build for iOS the Project has to be build on a MAC Computer, Minimum OSX with XCode 4.x installed on it, and no one of us plans to buy a 1000 € Macbook Air (which seems to be the cheapest Apple computer currently available) just to be able to build for a platform I personally do not like at all (sorry apple fans)

  2. We would have to create a developers account for the AppStore as it is not possible to install non-AppStore Apps without jailbreaking the Phone. As this is a costly process (I think 50 € per year or something like that and they get some of the profit) we won't do this in the foreseeable future either.

That brings me to a question for all you Mac users out there: Is it even possible to play Loot It! on your system so far? Please give us as much feedback as possible so we can do some optimizing. Also you might have noticed that I don't have any idea how to actually start the game on OSX so please feel free to correct me if the guide provided isn't helpful at all and you figure out how to really do it. The Linux Version of the game will be ready to download for all of you as soon as we get our hands on Unity4 (yaay, and sorry to keep you waiting guys, it's technically not our fault ;) )



Back to topic. Should you have any suggestions, questions, or bugs you want to tell us about, let us know. You can message us via Twitter...

@Salynrad
@FridgeEater

...write some private messages or comments here on IndieDB
or send me an email. (You should be able to get my email address via my IndieDB profile I think...)

We might also set up a forum or something like that for general discussion as we now have 65 watchers but I'm not sure about this yet. If you want a forum for easier communication let us know.

Now for the...

Known Bugs and Problems

Segment:

  • The "Mission Briefing" menu is currently not displayed at all because we haven't formatted it yet

  • The "Mission Finished" menu isn't correctly formatted, but made it into the build
  • We are aware of the lighting errors that sometimes occur and we're eager to fix them, but aren't really sure how we will do it yet.
  • Sometimes the grass is black. We also haven't figured out yet why exactly this happens but we'll get there I think.
  • The "last 2" rooms of the great house in the tutorial level are empty. This is because I forgot to enable the objects I deactivated during editing and just realized it this morning. This is of course not final and will get fixed.
  • Sometimes doors don't open and ladders won't work correctly. Easy solution: Try to take a step back, this is because of how our "Interaction Trigger" is placed. But if the doors just rotate randomly or do not react at all without being marked or prompting a notice please let us know.
  • The guard in the back alley whlist escapong the tutorial mission is very annoying... We'll fix this too, I have made some mistakes resulting in the guard spawning too early and thus being very hard to predict for the player.
  • If you are trying to capture footage using a program like Fraps and maximize the game via the options Menu it will crash. (This is an error in the Unity3D Engine and the only workaround is to start recording AFTER you've maximized the window)
  • The same problem sometimes also occurs when changing the quality settings of the game
  • We actually don't explain basic movement. In case you haven't figured it out yet, use WASD to move and the mouse to look around. You can also use Q and E for turning to the let or right. (In case someone has a patent on this movement system we will change it to ESDF, WR and invert the mouse movement)
  • The game crashes without warning: If this happens look in the folder you've placed the game in. You should find another folder named Crash_*someweirdstuff*. Send it to us and we'll see what we can do. Make also sure you don't press "H" 3 times in a row while in the options menu as this is the easiest way to encounter this problem.

I'll also replace the current downloadable versions on IndieDB with a new hotfix, platform dependend Code and slight improvements, to keep the downloads Area from getting crowded. You'll recieve a nice "Envelope Icon" in your Main Menu notifying you that the download is ready. Also I'll post the info here.

(I should really get a new Newspost Preview image... The current one is pretty sucky I think)

That's all for now, have a nice day, and I'll see you around!

Loot It! Alpha - News Update

Loot It! Alpha - News Update

News 2 comments

Some new Informations about the Loot It Alpha, when it will be released and what it will include - You can help us making this decision

DevLog: Level Design and Random Content

DevLog: Level Design and Random Content

News 2 comments

Salynrad talks about his thoughts on Loot It!'s Level Design and how to improve the replayability of the game

Announcing Loot It! - Alpha & other Stuff

Announcing Loot It! - Alpha & other Stuff

News

Read all about the upcoming Loot It! Alpha, the Android version of the game and what happened with the project in the last 8 months! Also: You will be...

Happy Halloween!

Happy Halloween!

News

We just updated the Sneak Peek and adjusted it a little bit to celebrate Halloween with you!

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Loot It! Alpha - a0.6  Android Version

Loot It! Alpha - a0.6 Android Version

Demo

This is the Android Version of the Loot It! Alpha. It might be a little bit yanky as we haven't done that much optimizations but it would help to get...

Loot It! Alpha - a0.6a OSX Version

Loot It! Alpha - a0.6a OSX Version

Demo

WE'VE JUST UPDATED THIS VERSION WITH SOME MINOR FIXES AND IMPROVEMENTS! This is the First new Alpha build for Loot It! A Standalone in a .zip. Just Unpack...

Loot It! Alpha - a0.6a Windows Version

Loot It! Alpha - a0.6a Windows Version

Demo

WE'VE JUST UPDATED THIS VERSION WITH SOME MINOR FIXES AND IMPROVEMENTS! This is the First new Alpha build for Loot It! A Standalone in a .zip. Just Unpack...

Post comment Comments  (0 - 10 of 17)
JorgeRamon
JorgeRamon

Nice game. I will track now. :)

Reply Good karma Bad karma+3 votes
gamingportugal
gamingportugal

Very interesting indeed.

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Salynrad Creator
Salynrad

Interesting like in "Oh god, Oh god We're all going to die" or more some kind of "Capable of holding someones attention" XD?

Reply Good karma+2 votes
gamingportugal
gamingportugal

I've tried it now and i believe it's definitely capable of holding someone's attention. I think the concept is good and i really liked the look and feel of the alpha. For something you're doing on your spare time it's quite good.

You should keep on working and don't be afraid to test crazy and even unpopular ideas on it.

Atmosfere is a big deal on this type of games, make sure you get that right with the music and the sound effects.

Take your time, you don't need to rush things, you just need to do them right.

Good luck and keep up the good work.

PS: so yeah, that's what i mean with "very interesting indeed" hehe

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Salynrad Creator
Salynrad

Thank you for your feedback, we plan to do some experimental stuff in the upcoming weeks, involving networking and more procedural Stuff, some of which I think haven't been around before : 3

so I just hope we'll get around to code that stuff...

Reply Good karma+2 votes
squeedilyplays
squeedilyplays

This looks fantastic, the graphics in a way look very reminiscent of Borderlands, one of my favourites. Tracking

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Salynrad Creator
Salynrad

Thank you, I was shooting in the direction of some mixup style between the black lineart comic - style textures in Borderlands and Legend of Zelda - Wind Waker. Altogether it is far more simplistic than both of that styles but I think it suits the character design best.

Reply Good karma+2 votes
squeedilyplays
squeedilyplays

When do you think the game would be available for download? I'm eager to play.

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Salynrad Creator
Salynrad

Currently we are aiming to bring you a playable Alpha build with 2 Levels of which one is the Tutorial around the end of August but that depends solely on how much work I'll have to do for Studies in the next weeks. The basic Level Design is nearly finished though.

Reply Good karma+2 votes
Fib
Fib

Keep up the updates! I love seeing all the new artwork and models. I'm pretty excited about your progress so far. I can't wait to see more.

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