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Every time I look up at the stars, I feel like I don't belong here. The distance between the stars looks tiny from earth, I can measure it with two fingers. See? But it's actually an incredibly huge distance. It's the same way for me with the people and the places here. They all seem so close, when in reality... they're all so far away...
In which I discuss the future of the project! Very important for anyone following!
what's happening with "lights"...
In which I discuss briefly my work with setting up a creepy atmosphere, show a short teaser, and tell you about a two-week gap.
weekly update #11 - scripted events, setting up scares, and a short teaser
In which I discuss the current level I'm working on called "The Pit", briefly explain my love for decals, and show a few screenshots!
weekly update #10 - the pit, decals, and screenshots!
In which I briefly explain the hours I spent creating rain and a "wet" material in UE4.
weekly update #9 - a brief update and... rain!
In which I discuss the next major area of focus for the game, the different layers of audio used in game, and show a short video so you can hear some...
weekly update #8 - beginning the next area, implementing audio and a short video
In which I talk about my current focus with the game and share a short piano piece.
weekly update #7 - expanding the dungeon and pacing
In which I discuss the Grey Room development and talk about implementing more story elements for the next two weeks!
weekly update #6 - finishing the grey room + preparing to implement voice acting
In which I discuss and share some voice work as well as briefly talk about where development has gone this past week.
weekly update #5 - voice acting and ongoing level design
In which I talk about tediously building caves, working with AI, and show a video where the AI confuses me.
weekly update #4 - trial and error, grey caves, and ai
In which I talk about a couple new conceptual development ideas and show a video of me messing around in Unreal Engine 4 with an early puzzle design!
weekly update #3 - a messing around video and some new ideas for development!
The 2nd weekly update, in which there is a short new video and I talk about what's happening with development currently!
weekly update #2 - a new video, working on puzzle mechanics, and level design!
An update in which I discuss working on puzzles, voice actors, and show some teasy screenshots!
weekly update #1 - voice acting and puzzle creation!
I've just uploaded some short, random teaser footage for fun! Also, what is currently happening with development...
some teaser footage for fun and current developments!
Hello! Thanks for stopping by and checking out my newest project, "Lights." Development has been active for a little over 2 months now and so far I'm...
"lights" development is underway!
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