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The World Gate has malfunctioned and you are taken to Caios II - the Locked World. As you build a new life for yourself, you notice that something sinister is going on. You might be in danger - you must find out what's happening.
Features:
Light of the Locked World has all of the beloved RPG features - quests, exploration, crafting, and deep character customization - executed in uncommon ways.
Combat:
Real-time, uses only one button to attack, effectiveness is based on equipment stats and player's positioning skill.
Local multiplayer:
Take the game to the next level by inviting another player to play with or against you. You have the freedom to compete for rare items, cooperate to overcome difficult tasks, steal, trade, duel, and more.
UI rework is coming to an end!
I'm very happy with how it looks now - buttons will move, features will be added and removed, but the style will stay the same.
Another thing that will make it to version 1.0 is the new tooltip system!
They are incredibly versatile and easy to customize - they will be crucial in building the rest of UI.
The next tasks are to convert the rest of UI to the new style - currently, only the Items page have been converted - and make a new HUD.
I'm hoping to do that next week and then start working on combat changes I've written about in the previous entry.
Until next time!
In this entry, I'm exploring ideas for UI and combat improvements + showing off shadows.
In this week's entry: Graphical improvements and new development goals.
The purpose of this demo is to show what the game will be like and gather early feedback.
In this week's entry: Moonrise Desert screenshots and a track from LOTLW OST by Bert Cole!