There are dreams and there are nightmares. There is death and there are swords and spells to stove it off. What will you do when dark specters come for you tonight? Inspired by 90's hits like Hexen and Quake, Lichenvale offers fast-paced melee action mixed with the tactical use of spells and dashing around your enemies.
Since the first closed alpha build I've been working hard at making the second level and improving general feel and mechanics. Enemies were overhauled completely as I dropped the usage of free Paragon assets in favor of licensed ones that are more fit to my vision. Second level, the Old Ruins, features new enemies, secrets, some light puzzling and new power-ups to help you fend off the nightmarish fiends.
During the closed testing I have balanced out the combat and made some improvements. You now wield your sword in your right hand and spells in your left hand, which allows for more fluid and fun combat. Some of the new enemies have some special trick to them, such as Knightmare which is invulnerable to damage while not attacking. Monsters now have a chance to start infighting if they are not careful and get into friendly fire a bit too much.
Public alpha demo should be out soon!
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Thank you for your interest in Lichenvale. I'll do my best to make it a game worthy of your time. To show you these are not just empty words, I've provided...
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