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Laura is a 3D stealth game, single-player, about WWI in the Azores.

Post news RSS Laura Devlog #1: Concept and shaders

This week we've been working on some shaders and doing concept art for Laura!

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Hey everyone!

A good pre-production is crucial for a fluid development from now on, so we've been investing time working on the shaders and concept art for Laura. We're focusing now on getting the first part of the game done by the end of May. Here is what we've been doing this week!

Concept Art

For the concept of Laura, we did some iterations and here she is:

laura_concept_art


Laura_mother_concept_art


And we already have Laura's mother too. We're quite happy with the results and we can't wait to start modeling them.

Laura_characters_concept

We also started to work on some thumbnails, trying to figure out the map and finding the right perspective:

thumbnails_laura

sketch_level_design_laura

Shaders

We've been using a classic cel shader.

cel_shading_laura


Here's also the shader for the water, since the game is located on an island:

sea_shader_laura


And there's grass as well, but be careful... it's windy ;)

grass_shader_wind_laura


Thanks for reading!


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Laura
Platforms
Windows, Mac, PS4
Developer & Publisher
PolyWeld
Engine
Unity
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Laura
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