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KUR is a fast-paced Retro FPS with a hint of comedy, inspired by the late 90's & Early 2000's. Kill, Boot, Blast and Laugh your way through each level as the story of KUR unfolds before you. Will you be the badass space mercenary you were born to be or will your story end more... tragically?

Post news Report RSS Devlog #1

With most of the gameplay mechanics already implemented I spent most of the day polishing levels, lightmapping, and optimizing / bug fixes! I've migrated from using the Character Controller in Unity to a Rigidbody Hand Thumbs Up Left without losing any of the twitchy fast-paced movement. No more glitching on slopes/edges. Oh, I also added a few features to make capturing screenshots & media easier as well.

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Devlog #1

With most of the gameplay mechanics already implemented I spent most of the day polishing levels, lightmapping, and optimizing / bug fixes! I've migrated from using the Character Controller in Unity to a Rigidbody Hand Thumbs Up Left without losing any of the twitchy fast-paced movement. No more glitching on slopes/edges. Oh, I also added a few features to make capturing screenshots & media easier as well.

The artist also finished up a few new enemies! Here are some of the concepts.


I should get around to implementing these this week! Gomez

Level 2 with lowres lightmapping

Lighitng is still very much a WIP but it's getting there!

Barrels got a visual upgrade!

Not a bad day but I'd like to be a bit more productive tomorrow! Wrap up the polish on the 2nd level and implement the new enemies. Then it's on to more level polish *Whoop!*

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