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Plot

You are Kulebra, an undead snake that just woke up in the world of Limbo, where souls with unfinished business end up at and are cursed into repeating the same day over and over.

You'll explore and meet the other residents in order to find out why did you end up in this place, you'll also help the other souls to come to terms with their lingering problems and free themselves from the curse of Limbo.

Gameplay

Like many adventure games, the gameplay consists of exploring and interacting with objects and characters you find, you'll find items and learn information that you'll use to solve puzzles that block your way. It's a game about paying attention and using the acquired knowledge to move forward.

You'll have to work with and around the curse of Limbo, which forces all souls to forget what happened on the previous day, making them repeat the same routine over and over. Fortunately, not everything is lost, items and physical changes to the world are kept through resets.

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A little bit late with the weekly development update, but technically still on time, so what's new?

Last week's progress.

I mostly worked on the gameplay for the later parts of the demo, which I obviously can't go too much into details because I don't want to spoil the whole thing, but it just means that we are still on schedule and getting closer to start properly play testing the demo from start to finish, I'm hate having to keep it so vague but it is something that's best experienced if you don't see it coming, you'' get your chance to try it out once the demo comes out!

Kulebra at Gate to leave Dead Valley

This week's "To do".

So what's to do for this week? Well, I will keep working on the later parts of the game, there's still lot to do. But for the stuff that I'll be showing next post, I will be tweaking the game's looks and graphics a bit to make it look even better, as well as adding some pending art assets I have, yesterday I added a billboard to The Flower Shop, as well as adjusting the lighting a little.

Kulebra at Flower Shop

That will do for this week, sorry for keeping it short, but I do hope to have this demo ready by late January, I'm giving it my all to have ready by then!

Pavel Lara

Kulebra and the Souls of Limbo - Making good progress towards the demo's Beta!

Kulebra and the Souls of Limbo - Making good progress towards the demo's Beta!

News

We're making good progress towards getting the game's demo ready for the Beta testing phase, how did all go this week?

Kulebra and the Souls of Limbo - Beta Test Soon! - 11/24/2020

Kulebra and the Souls of Limbo - Beta Test Soon! - 11/24/2020

News 1 comment

I haven't posted in a while have I? Well, let's change that, development log resumes once more! Also there's a trailer for the demo coming early 2021!

Kulebra and the Souls of Limbo - Development Log 09/28/2020

Kulebra and the Souls of Limbo - Development Log 09/28/2020

News

Second development log for Kulebra and the Souls of Limbo! What does this week brings us?

Kulebra and the Souls of Limbo - Development Log 09/21/2020

Kulebra and the Souls of Limbo - Development Log 09/21/2020

News

First development log, Hurray! Let's see how long I can keep the Monday upload streak going, this is week 1. Take a look at the features we've been working...

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Kulebra and the Souls of Limbo
Platforms
Windows, Mac, Linux
Developer
Galla
Engine
Unity
Contact
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Homepage
Gallagames.com
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Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Latest tweets from @galla_games

To summarize Kulebra and the Souls of Limbo in one sentence I'd go with "It's like #majorasmask but more puzzle-foc… T.co

Jun 19 2021

Listen to a piece of the main theme of Kulebra and the Souls of Limbo by @zstriefel, don't know what we'd do withou… T.co

Jun 17 2021

RT @ConradicalGames: In case you missed it, last Saturday I announced that a Kickstarter campaign for The Outbound Ghost will be coming… T.co

Jun 14 2021

Kulebra and the Souls of Limbo, an #adventuregame and #puzzlegame where you help souls trapped in Limbo overcome t… T.co

Jun 12 2021

Today we officially got into Steamworks! Which means that we're one step closer to having the demo on the Steam pl… T.co

Jun 8 2021

Today we recorded some game-footage for the demo release date trailer we're working on. You'll be able to download… T.co

Jun 5 2021

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