kitsune.ONE team are creating the multiplayer-focused arena third-person shooter (TPS) game.
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The previous UI design was mostly flat and low contrast. The low contrast was a problem because it was hard to see the widgets. So I'm slowly switching into high contrast holographic styled UI.
The character creation system was reworked so it's not freezing anymore on race/gender switches. For now I'm preloading all the character presets/archetypes before.
I also made a widget for rotating a character.
Each game server had 1 game world for 16 slots/players (it's 8 vs 8 on a team deathmatch). To reduce the memory usage I had to switch to the multi-world...
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