kitsune.ONE team are creating the multiplayer-focused arena third-person shooter (TPS) game.
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New tab with weapon selection UI was added:
Character customization UI was updated:
Store tab was removed. I had decided to combine store widget with an inventory. So now it looks more like a common MMORPG vendor NPC UI.
The previous UI design was mostly flat and low contrast. The low contrast was a problem because it was hard to see the widgets. So I'm slowly switching...
Each game server had 1 game world for 16 slots/players (it's 8 vs 8 on a team deathmatch). To reduce the memory usage I had to switch to the multi-world...
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