Panda3D is a game engine, a framework for 3D rendering and game development for Python and C++ programs. Panda3D is Open Source and free for any purpose, including commercial ventures, thanks to its liberal license. Go ahead and grab it here. To learn more about Panda3D's capabilities, visit the gallery and the feature list. To learn how to use Panda3D, check the documentation resources. If you get stuck, ask for help on the forums, our community is very active.
Hello, hello, and welcome! - to this dev article
One month ago, I started a challenge: In 20 days, to develop my indie RPG to a point that it is ready for an alpha release. This challenge, I documented it in a series of mini-devlogs on Youtube - the playlist link here.
But now the alpha is out there for free (Windows & Linux)
Gamedevjoni.itch.io/omapeli
Unfortunately, the game is far from complete. I'll be addressing the most annoying issues in a patch still during this year, and in future updates I'll bring also new features and content.
Thanks and happy holidays,
- JONI
A new Forward Only release just happened, making the game more active and improving balance!
Three music artists supported Forward Only with their music tracks!
New Forward Only release finishes the main scenario and adds St. Valentine's Day color filter!
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Great engine! The python bindings are super easy to use, cutting development time down by at least half. The major downsides are the lack of: a scene editor, better out-of-the-box rendering/PBR, and publishing to mobile platforms. However, android support is improving and under development. So is the rendering: planned for the 1.11 release. Although a scene editor is *not* being made currently, I find that using blender to lay out the elements of the scene suffices for most needs.
I'm relatively new to programming, but I found python easy (compared to other languages) to learn and Panda seems to be it's match in that way. It comes with loads of examples and an online manual. Even if you don't want to make a game with it, it's still useful with prototyping.
Im looking in to making a horror first person action game and after i saw how much of a pain in the *** Unity3D would be if you didnt get the pro version (well you can write your own physics and shaders ect. for the engine but the implementation can be tricky. Doing that i thought would make it difficult to make more than HALF of the code that the games rendering and pysics system needs. So i turned to UDK and i realized, just this is 1.7 gigabytes, it is cutting edge, but i dont need cutting edge. Im looking for a moderate graphical experience. And im going for simplicity. Im making all the models and as many graphical elements alone as possible. So when this came across my eye. I thought, its simple yet effective. I Hope i will like this engine enough to develop my game on it.
This engine is pretty good. Everything that needs fixing up you can magically fix due to the open source code and your coding abilities.
I don't remember writing this. It's the most retarded comment I ever read.
Its not magic. What really great is there is a great community that explain and fix tons of bugs. Two main dudes "drwr" and "rdb" are just rock stars!
what is this engine?
Its an open source engine.