• Register

Journey's End is a side-scrolling cyberpunk role-playing game with a focus on exploration and deep lore-driven storytelling.

Post feature Report RSS Journey's End Feature Spotlight: Power System

In this feature spotlight we'll cover our unique power system!

Posted by on

In Journey's End, we have created a fun and engaging power system that links up with various buildable structures and other objects that you can place inworld to help you in your crafting ventures, as well as other amenities and the like. The power system is completely optional - most of the stuff you can do in Journey's End does not require power management, but it creates an impetus for you to explore and expand your base of operations so you can craft bigger and better things!

There are a few components of the power system that all work together to create a functioning power grid:

Generators

Generators

Generators require some form of fuel - whether it's solar, wind, hydro, steam, fusion, or whatever other kind of fuel, it takes it and transforms it into raw energy and can be chained together to create a unified whole for any power demand. Some generators also have built-in storage to hold whatever kind of fuel they need, too.

Storage

Storage

Storage items are things like fuel tanks, batteries, capacitors, and anything that can hold an input or output of a generator. Storage can be connected to generators to fuel them, automatically fill the connected generator storage, as well as store teh energy created by them for future usage. Keep in mind, however - some forms of fuel are volatine and must be handled with care!

Consumers

Consumers

Consumers are a type of item that require power to function - they burn your precious joules to produce work! Using a consumer - for example, an electric stove, takes in power to create delicious steaks or whatever other kind of food you'll make on them. This would be a clear upgrade to something like a campfire, because it'd be cooking them faster with less of a chance to burn your hard-won meat. More advanced consumer-type items would require less resources, make other things, or some other form of up-or-sidegrade, but the materials for them would be more difficult to obtain.

Components

Components

Components are items that you can place upon consumers and generators to augment their abilities - for example, input components will change what a given system will output. A heat exchange placed into the network will produce thermal output for piping to a convection oven, or a kiln. Items placed on the output of the network can be altered, such as raw meat placed upon thermal output will cook!

An example network would be something like:

Storage(fuel) -> Generator(fuel) -> Storage(energy) -> Component(heat exchange) -> Consumer(kiln)

We hope that this explanation helps you all imagine the power and possibility of the power network system!

Extras

Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Journey's End
Platforms
Windows, Mac, Linux
Developer
Astral Games
Engine
Unity
Contact
Send Message
Homepage
Astral.pw
Release date
Game watch
Follow
Feature
Related Games
Journey's End
Journey's End Role Playing
Related Engines
Unity
Unity Commercial
Related Groups
Astral Games
Astral Games Developer & Publisher
Linux Gamers
Linux Gamers Fans & Clans with 2,972 members
Unity Games
Unity Games Hobbies & Interests with 1,771 members
Got it!

We have recently updated our privacy policy and terms of use in-line with GDPR requirements. More Info?