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INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.

Report RSS Devblog #53

We talk about how things have been going, the campaign, our new followers and the game.

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What's up!

It's been a crazy couple of past weeks. We've gotten lots of new followers coupled with more media attention than ever before. We've also raised over $5000 so far and we've gotten some great suggestions on how to improve our game and/or campaign and even offers for help!

Stormdrain Reserve

After continuously pushing the game out for the past months, some of the team took a deserved (but short) break off the computer desk. During their break *cough*, they worked on different levels, namely Stormdrain and Steelfactory, and played around with new sounds for INFRA. Rest of the team has been modeling, working on levels of their own, adjusting the code and working on an alternative T-shirt for the campaign!

Unfinished drainage pump pit

There's been concern in the community, and somewhat in our team for that matter, about how our Indiegogo funding campaign has been progressing. At the end of the day, we're cautiously optimistic. We're raising more than lots of other group funding projects and we're learning valuable lessons for the future. INFRA being delayed would be a huge bummer for our fans and backers, but it's sort of something we've come to expect in game development over the years. INFRA is a passion project and we're not going to abandon it no matter what happens!

Unfinished drainage pump pit

We'd like to thank all of our followers and backers, your support has been amazing. The community has begun to engage with us more than previously, which not only is a motivation boost for us as a team, but also has given us some good ideas and even inspiration for the game itself. We've also gotten tons of new followers just recently, greetings to you all!

Let us know if there's something specific you'd like to learn more about, we'll be sure to answer if we can!


I thought a storm drain was just one of those things by the side of the road that drains into rivers, this looks like a cistern, or some bad guys lair.

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|Yucca| Creator

This one was inspired by Tokyo's Metropolitan Area Outer Underground Discharge Channel. En.wikipedia.org

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I really like your use of shadows, you're putting that Source branch to good use!

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Looks good, have you tried swapping the flashlight hand when your only using the flash light? Like, leave the flashlight / camera setup alone (flashlight in left hand, and camera in the right), but when your singly using the flashlight, have it in the right hand. It seems to me more natural, unless I was left handed. The game visuals are good, always look forward to update, thanks!

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Good work !

But I just saw the "coming to Windows and Mac OS X". Why not linux, which is a growing gaming platform because of Steam OS ?

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Loiste Interactive
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