INFRA puts you into the boots of a structural analyst on a routine mission. Quickly though, your task turns into a fight for survival, all caused by deep-rooted schemes of the past. Your tools are simple: your camera and the wits to navigate a labyrinth of debris.
It's wet and cold in there.
You're thinking with elevators.
I think that as you get used to these kind of puzzles you'll fare better eventually.
Reminds of Research and Development without combat aspect. Which is not bad thing.
At first I thought the crate stacking was kind of boring, but then when you mixed it in with the elevator puzzle it felt like it added a lot, it was really well put together! I remember really liking the elevator tutorial video back from 2011, where you had to use your tools to unscrew bolts and all that. Are you planning to use those sort of mechanics throughout the game? I'm real excited for this game in any case. Good luck with it!
That's really going somewhere, the atmosphere is getting me.
Grrreat! I'm waiting for it so long...