Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
A small fighter from the Deltan Federation
- concept made by spAce
Awesome.. Reminds me of Homeworld 2
yep, looks alot like a hiigaran ship
anyways, nice work!
That was the first thing I thought of as well - especially the paint markings.
nice
Looks beautiful!
Another great concept design. Can't wait to see the final product!
hmm....a very small fighter.....must be very weak...
looks about average for a space fighter.
just a thought
Now we're talking! :) haven't been overly impressed with your ship designs, but this one's a winner.
Nice, but how many trillion ships do you have now exactly? I remember seeing that chart with the different sizes and there are already about 100 on this one alone...and that's three years old, if I remember correctly.
Not all the ships that get made for infinity will make it into the game. Also we have a lack of good texturers to give all those ships a nice texture, This is becoming a bit of a problem!
So we don't have that many finished ships for the game.
What I don't get is considering most of the game is procedurally generated anyways why not have procedurally generated textures?
Allegorithmic.com
Filterforge.com
Yeah, that's one thing not too many people realise. Modelling is not the hardest part, which demands the most expertise, texturing is. Texturing is really a much seeked skill in any project and it's grossly underestimated by many people, who can really model very well.
That is sweet :)
nice... *2 thumbs up*
long slender free standing nose=moronic. watch it break apart on stressful planetary reentry.