Nextgen Space MMO Game - Procedural Galaxy with Billions of Stars - Seamless Planet Landing - Twitch Based, Skill Centered Gameplay - Own Ships, Buildings, Cities, Space Stations, and Even Planets - Sandbox Style Gameplay. You Decide How You Play, Not a Class System.
Some of the buildings made by our contributors in ASEToBin 1.0
o my god it's corusant :P
I thought the same thing, But it looks alot better, Good job guys!
And when you think that you are abele to fly throug...
corusant buildings are very different, these are more related to real-life buildings than anything.
Ooh, Corusant it looks like not. Yes, they look like normal buildings do.
//Yoda-Sarcasm
its more like:
ooh, corusant it does not look like, real buildings it they do.
At what time will the game take over the controls when you go in for landing? Or have you got any other clever solutions to that as well?
You can just land manually :)
Try the ICP for example, you can land on asteroids and even in the hangar of the battleship.
Landing was a swine though - for 'proper' landing areas there should probably be some form of beacon-guided landing so you just have to get yourself into range. Of course the hard-core amongst us would just disable it, but the option would be nice.
I had no problems with it, ofcourse you need some skill and have to learn it, but that didn't take a lot of time and effort for me. It's a twitch-based game and learning how to fly and land a spaceship is part of the gameplay.
Anyway, I remember InfinityAdmin say something about a possible "auto-landing" system for those who want it, but I'm not sure thats still planned.
YAY! I now demand to see pictures of cities with these buildings :D
O M G !! NEEEEEEEEEEEEEED !!!
Nice work !!
I want!
This is relevant to my interests.
Are they destructible?
I don't think they are.
They're procedurally generated buildings on procedurally generated planets. It seems a little much to ask for them to be destructible, at this point anyway.
Anyroad, they look great and I can't wait to see whole cities full of them.
Final note: Just about ANY sci-fi city is going to look at least a bit like Coruscant.
It's spelled Coruscant people!
Also, nice models!
Looks more like Caprica, to these eyes :)
Good stuff!
Some of them seem kinda Dim maybe its just me ... Sun rihgt overhead sometimes, no clouds/fog? ;) Still it does look great .. :D
The screenshots are made in the ASEToBin tool
There is no connection between the buildings, just thinking realistically, this could cause some issues for the people who use those buildings. Wouldn't some form of connection (like a bridge) make them look closer to similar buildings in reality (saying enough buildings of that gigantic size are ever made and grouped together)?
no point complicating the work with trivial details, the game is huge and i would be satisfied even with untextured buildings. the only detail it could use are windows lights when night falls, and those beacon lights at peaks of buildings. perhaps a screen or two with commercials and they're good to go.
i wonder, will big city lights on the dark side (lol) of the planet be visible from space?
Self-illumination maps are supported so windows will probably light up at night. Unfortunatly it's not possible to make city lights visible in space.
darn, that would've looked so awesome.