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Special Thanks:
-Kadafi-
Moghunter
Khas
Galv
FenixFyreX
Zeus81
Falcao
Xiderwong
Soulpour777
Mobys Script System
Yanfly
Hudell
Zalerinian
V.M
Modern Algebra
Mithran
Shiggy
TheoAllen
Syvkal
NeonBlack
Celianna
Victor Sant
Small Hobbit
Quack
Venka
EnterBrain
Blackmorning
Estriole
caitsith2
TDS
Tsukihime
Artists:
RyuichirouAoino- Busts
NovPixel - Sprites
Challudnium- Sprites
AngelicsMana - Logo/Title/Other
Matt Beer- Map Creations
Positions available in the group -
Dialogue Editing
Testing
So it's been forever since my last update here. My apologies. I have had real life interests to be concerned for as well as work.
However over the last short while I've had tons of time to work on Ignarus. I've updated tons of mechanics in game and completely revamped most maps and sprites.
That's not all I've done, though. I've been able to progress more with the games story a lot! However that won't be available for the test demo for players to trial....Just select testers.
This most recent Demo will be one of the final versions from beginning to the end of the first "dungeon." So get your play time in now, because soon the demo will be FAR shorter.
There are a few known bugs right now:
Master volume does not effect BGM
Jump+swing sometimes is a little finicky.
Controller isn't very optimized at all. Keyboard 100% recommended for now.
That's about sums up this update. If you come across any problems feel free to leave a comment, otherwise feel free to leave a comment anyways. :3
Just a summary of what's new with the demo, and a newer version for download-testing.
I thought I would post an update since it's been a while, I've worked hard over the last while. So a lot has been done.
Hello there people of IndieDB! After a long year of basically working on my game full time, I've learned THREE things. 1. Game developing makes your back...
Exploring what lies in your own backyard can sometimes lead to great adventures. Even if it isn't meant to be fun, there is a whole world to be discovered...
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