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In the Action RPG, Bound By Blades, the desolate land of Ashmyr has become overwhelmed by bloodthirsty beasts. Scavenge materials, forge gear, and fortify yourself to confront the ferocious foes that lie ahead in order to rekindle the last hopes of life.

Inspired by the core aspects of the Monster Hunter genre, Bound By Blades has a large focus on grouping up to slay powerful beasts, collect loot, craft gear in town, and harvest materials for upgrades. Bound By Blades is in development for iOS, Android and Steam.

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Dev Video Update 9

We make new developer updates every 2 weeks, updating everyone through our Newsletter on our site here

Updates Featured in this Build

Core Focus

The focus of this update was increasing immersion and reworking remaining “mobile-lite” features to be more PC friendly.

Teo Added into Town

  • Teo now appears in town, spawning in from the location that you came from as well.
  • He runs to all NPCs and locations you click on to go to. (He doesn’t have a non battle Idle/Run yet, but that’ll be coming up to help him appear more friendly in town)

Dreamland Rework

  • Teo also added into Dreamland, he runs to all materials, and swings his sword to break them.
  • Dreamland harvesting system modified from simple spam clicking to destroy materials, to using a precision meter that puts some timing and skill into rewarding for more materials

Auto Loot

  • To avoid having to spam click all items that drop, in both dreamland for materials and battle for loot, loot now auto collects after dropping.

New Victory Screens

  • The victory screen went from a very simple “3 stars” that were reduced only by death for your total reward. Revamped to show 2 screens now.
  • The first screen is a loot screen, showing all loot, icon and quantity that you collected from the battle
  • The second screen is a grade rating screen, based off of how many deaths, how many hits taken and the time it takes you to kill the boss, you earn more rewards and a higher rank.

New Battle SFX

  • SFX added throughout battle
  • Teo’s attacks, and charge ups all have SFX now
  • Teo’s shield uses a low pass audio filter, which creates a bubble type effect, lowering the audio from other sounds and music

strong attack 2

Upcoming Update

The next update will focus on bug fixing, polish and implementing animations as they come in.

Along with more minor feedback suggestions that have been building up. (Some things like allowing the player to change back directions when running, speeding up the time to charge up attacks).

Animations are very exciting at this point. We have Gallow with a few more of his animations almost ready; Attack 1 and 2. Teo has a bunch of his VFX as well being added into his animations. Hopefully in this next build we’ll be able to show off more of these. Once Teo’s VFX are done, our second animator will work on the second boss Skullako. And pretty soon we’ll have a third animator beginning on the third boss, Mittux.

More Art

Showing off our last boss for the demo, Mittux. This boss contains a main form as a mouth and minions as eyes that revolve around him.

This image shows off his early concepts (Top left), Roughs (top right), some attacks and abilities (bottom left) and his finals (bottom right).

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We're aiming to hit Kickstarter in 2019, and we'll need all the backers that can help us!

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Bound By Blades - Development Update 8

Bound By Blades - Development Update 8

News

New update adding Gallow and a few of his animations in, New Music and SFX, and a Battle Chest. Next update focusing on updating all features to be more...

Bound By Blades - Developer Update 7 - The Blacksmith

Bound By Blades - Developer Update 7 - The Blacksmith

News

The Blacksmith update focuses revising the crafting and upgrading menus into a Blacksmith shop, while increasing intuitive designs for players and quality...

Bound By Blades - Dev Update 6 Featuring Dialog Updates, Art and Saving & Loading

Bound By Blades - Dev Update 6 Featuring Dialog Updates, Art and Saving & Loading

News

This update mainly focused on adding in Saving and Loading and updating the Dialog system. Smaller pieces of Art, bug fixes and feedback added as well.

Bound By Blades - An in depth look into Combat Design

Bound By Blades - An in depth look into Combat Design

News

Bound By Blades is a mobilized Monster Hunting Action RPG being developed for Steam, iOS and Android. This details out the designs that go into an intuitive...

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Bound By Blades
Platforms
Windows, Mac, iOS, Android
Creator
Zethyn
Engine
Unity
Contact
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Style
Theme
Fantasy
Players
Single & Co-op
Project
Indie
Twitter

Latest tweets from @boundbyblades

Developer Update 9 PC Focus and Immersion Update - Teo added into Town and Dreamland - Dreamland harvesting reworke… T.co

Dec 17 2018

Teo now moves around in Dreamland and "cuts" the trees and rocks into materials to collect! #indiegames #indiedevT.co

Dec 16 2018

Mittux with some more detail, also showing some of his attacks and abilities. #screenshotsaturday #conceptartT.co

Dec 15 2018

A quick gameplay update for Dreamland harvesting. I've added in a "precision" meter so you have to time your hits t… T.co

Dec 13 2018

Teo with his quick attack swing given some awesome VFX to follow it up! #indiedevhour #indiegames #gaming #pcgames T.co

Dec 12 2018

A bit more development into Mittux here, his main form as the mouth and little forms will be the eyes. #gamedevT.co

Dec 11 2018

Early concepts and rough sketches for the third boss Mittux. Mittux is actually 2 designs, 1 main form and 4 floati… T.co

Dec 10 2018

Completed the first full pass of the Victory Screen. 2 Parts with loot collected and a grade rating system! Some tu… T.co

Dec 9 2018

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