In the Action RPG, Bound By Blades, the desolate land of Ashmyr has become overwhelmed by bloodthirsty beasts. Scavenge materials, forge gear, and fortify yourself to confront the ferocious foes that lie ahead in order to rekindle the last hopes of life.
Inspired by the core aspects of the Monster Hunter genre, Bound By Blades has a large focus on grouping up to slay powerful beasts, collect loot, craft gear in town, and harvest materials for upgrades. Bound By Blades is in development for iOS, Android and Steam.
Dev Video Update 9
We make new developer updates every 2 weeks, updating everyone through our Newsletter on our site here
Updates Featured in this Build
The focus of this update was increasing immersion and reworking remaining “mobile-lite” features to be more PC friendly.
Teo Added into Town
New Victory Screens
New Battle SFX
The next update will focus on bug fixing, polish and implementing animations as they come in.
Along with more minor feedback suggestions that have been building up. (Some things like allowing the player to change back directions when running, speeding up the time to charge up attacks).
Animations are very exciting at this point. We have Gallow with a few more of his animations almost ready; Attack 1 and 2. Teo has a bunch of his VFX as well being added into his animations. Hopefully in this next build we’ll be able to show off more of these. Once Teo’s VFX are done, our second animator will work on the second boss Skullako. And pretty soon we’ll have a third animator beginning on the third boss, Mittux.
Showing off our last boss for the demo, Mittux. This boss contains a main form as a mouth and minions as eyes that revolve around him.
This image shows off his early concepts (Top left), Roughs (top right), some attacks and abilities (bottom left) and his finals (bottom right).
We're aiming to hit Kickstarter in 2019, and we'll need all the backers that can help us!
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