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In the Action RPG, Bound By Blades, the desolate land of Ashmyr has become overwhelmed by bloodthirsty beasts. Scavenge materials, forge gear, and fortify yourself to confront the ferocious foes that lie ahead in order to rekindle the last hopes of life.

Inspired by the core aspects of the Monster Hunter genre, Bound By Blades has a large focus on grouping up to slay powerful beasts, collect loot, craft gear in town, and harvest materials for upgrades. Bound By Blades is in development for iOS, Android and Steam.

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Dev Update Video

Features in this build

Challenge Bosses The challenge bosses are fully modified variations of the core bosses.
Along with increased power and variety, they're given massive changes to their abilities.
A small additional piece was updating the previous temp art for projectile attacks, now with more final art but temp animations in.

Gallow Ex
- Fireballs now shot at adjacent points and split on impact, launching more outwards
- Laser attack doubled, now with 2 lasers that cross each other while you run from them
- Blast now also splits on all 4 standpoints, causing a mass amount of fireballs to launch out


Skullako Ex
- Spawns as 3 small slimes, instead of as 1. Joins together when multiple are killed, creating bigger slimes compared to normal version that splits when killed instead.
- Slime attacks now shoot out towards standpoints, blocking them off from the player
- Big Skullako now uses an AoE slime attack that shoots a barrage in a full circle


Mittux Ex
- Has 4 minis that surround him, compared to normal with only 2.
- Mini-Gun attack, where the eyes shoot a massive barrage of projectiles out at the player
- Charge Blast launches 2 minis onto opposite corners, blocking the player, compared to normal that now shoots only 1 out.
- Blindness (When all eyes/minis are killed), now causes Mittux to shoot arc waves randomly at the standpoints, and now he can do charge blasts while blind, where he rotates in full circles until landing on a random standpoint to blast at full power.


Balancing and Gear Updates
For the challenge bosses, there have been a large amount of tweaks in general to ensure a smooth system of combat, along with not requiring a massive amount of grinding to feel powerful enough to take them on.

Tweaks
- Teo's abilities for dodging and running have been sped up so gameplay feels faster.
- Gear upgrades set at a maximum of level 5, down from 10. This helps reduce the grind to reach maximum level.
- Upgrade costs have been reduced to speed up the overall process.
- Mittux (normal) was given a few nerfs to ensure a better ramping of difficulty to him as only the third boss.

Battle Menu
From a simple 3 boss list, to now including tabs and more choices and descriptions
- Tabs now show for Story, Training, and Challenge bosses.
- Training options have been re-enabled after completing them to practice and remember them as needed.
- New pop up when making a selection, showing the boss details including a description for the boss and if they've been defeated, a rank and time for your best battle against them.


Follow Us!
We're aiming for Kickstarter and we need all the support we can get to succeed!
Make sure you subscribe to our newsletter on our site here
The most updated source and a way to communicate with us directly is our Discord here
For art check out both our Twitter and our Instagram
And last, you can wishlist BBB on our steam store page

Developer Update 12 - Featuring new Animated Transition Screen, Reflect Rune and more!

Developer Update 12 - Featuring new Animated Transition Screen, Reflect Rune and more!

News

Developer Update 12 adds in a new transition screen for when traversing to different areas, a new reflect rune, allowing the player to reflect projectile...

Bound By Blades - Development Update 11 - Tutorials, Gallow Animations and Equipment Art

Bound By Blades - Development Update 11 - Tutorials, Gallow Animations and Equipment Art

News

The main focus of this update was building a more robust tutorial system to teach each aspect of the game. We have also added in more animations for the...

Bound By Blades - Developer Update 10 - VFX, Battle UI, Dialog and more!

Bound By Blades - Developer Update 10 - VFX, Battle UI, Dialog and more!

News

The next developer update for Bound By Blades, adding in VFX for Teo, new UI for battle, dialog revisions and more.

Bound By Blades - Development Update 9 - PC Focus and Immersion Update

Bound By Blades - Development Update 9 - PC Focus and Immersion Update

News

The next update for Bound By Blades is up, showing a bunch of improvements for both increasing immersion and bringing a stronger focus to PC.

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Bound By Blades
Platforms
Windows, Mac, iOS, Android
Creator
Zethyn
Engine
Unity
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Style
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Fantasy
Players
Single & Co-op
Project
Indie
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Latest tweets from @boundbyblades

Trying out some new UI designs, which style do you like more? #indiedev #gamedev T.co

22hours ago

RT @BoundByBlades: Skullako seems pretty happy about his new animations! #screenshotsaturday #gamedev T.co

Mar 23 2019

Skullako seems pretty happy about his new animations! #screenshotsaturday #gamedev T.co

Mar 23 2019

RT @BoundByBlades: The new Dev Update video is out for the challenge bosses, this update is pretty massive, as well as the video where… T.co

Mar 21 2019

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