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An accurate simulation of "The Hunger Games". You're a tribute, fighting intelligent AI in a "battle royal" to be the last person standing. Inspired by the novels by Suzanne Collins and the movies by Lionsgate Films. This is a turned based combat game in 1st person perspective, with Roguelike elements. The randomly generated arenas feature a central "Cornucopia" filled with melee and ranged weapons along with food and other gear, surrounded by wilderness in which one can hide or forage. You may form alliances with the other tributes, and backstab or be backstabbed by your allies. In the preview image (from a special "Audience" standpoint) you can see the semicircle of 24 tributes on their platforms, the central golden Cornucopia, gear in front of and within it, and surrounding landscape containing mountains and waterways. "May the odds be ever in your favor!" :)

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Report RSS Hunger Games - Custom Textures (view original)
Hunger Games - Custom Textures
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PeaceMaker1452
PeaceMaker1452 - - 64 comments

I find some of this funny, because some the items you changed it to are some I already changed it to

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Cruiser1 Author
Cruiser1 - - 511 comments

Hee hee, great minds think alike! ;) I used free image sites to acquire the above pictures. Either Freeimages.com, Pixabay.com, or stock images on Deviantart.com.

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Guest
Guest - - 690,559 comments

Cool!! does it work for tributes too?

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Cruiser1 Author
Cruiser1 - - 511 comments

Tributes are still a work in progress. :) Tributes are more complex since they're not a single texture, but rather several combined together. Also, it's useful for tribute tokens to be mostly semitransparent, so you can see beyond them. If the game defined a mask color, i.e. a specific color that was considered semitransparent, then we could place that in the background of textures with a little extra editing work, to indicate the parts that shouldn't be solid opaque.

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Guest
Guest - - 690,559 comments

In my opinion,i think there should be a message if there was no fallen tributes during the day.

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Cruiser1 Author
Cruiser1 - - 511 comments

Yes, this change has been made for the next version. :) In it there will be an initial "The Fallen" image that's displayed before the tributes that died that day. The initial image still appears even if nobody died that day. It also gives you an alert to step from behind a tree or whatever so you can look up at the tribute images (missing the first death because it suddenly appears without warning is something others have mentioned too).

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Guest
Guest - - 690,559 comments

You mean like something like a Panem symbol showing up first or something similar to that?

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Cruiser1 Author
Cruiser1 - - 511 comments

Yes, the initial image in the sky is something like I.ytimg.com and is accompanied by text saying "The Capitol anthem begins to play..." :)

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Guest
Guest - - 690,559 comments

You gonna add cannon sound to the game? :)

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Cruiser1 Author
Cruiser1 - - 511 comments

Yes! The above allows custom textures to be used if present. Similarly, sound files if present will be played for important events like cannon firings, the opening gong, victory trumpets, etc. :)

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crazedgunman502
crazedgunman502 - - 281 comments

Will there be sounds for combat? Ex: slashing, stabbing, falling, etc.

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Cruiser1 Author
Cruiser1 - - 511 comments

Currently there are 21 different sounds in the game. They include sounds for taking damage (which are different for men, women, and mutts). Every important yellow or red text message has a sound effect. Since sounds are stored as external files, and invoked by the script, it will be easy for one to add new sounds. :)

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crazedgunman502
crazedgunman502 - - 281 comments

Wow! That is awesome! Will definitely make the game a lot cooler! Are we able to add our own sounds?

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Cruiser1 Author
Cruiser1 - - 511 comments

Yes, you will be able to add your own sounds. :) Any Daedalus script can invoke a sound file. Sounds can play synchronously (program waits until sound finishes) or asynchronously (so you can still move and such while the sound is playing). Daedalus also has a sound delay value, so playing multiple asynchronous sounds in rapid sequence will play a bit of each before starting the next sound. That way I jump into water (*splash*), ack I can't swim (*choke*), ouch somebody threw a rock at me (*ouch*), two people died (*cannon* *cannon*), hey a sponsor gift (*chimes*) won't be a missed or a garbled mess.

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crazedgunman502
crazedgunman502 - - 281 comments

That's really neat! Smart way to handle a bunch of action going on in one turn.

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Description

Version 3.2 introduces custom texture mapping. Place bitmap files named after items under your install directory, and they'll automatically be opened and used if present. :) If not present, the default icons from older versions will be displayed.