"Far away, on the lands of Dupra, lands of no metal. It was you. You were sleeping... In an instant you woke up." Dupra is the way all people call the lands soaked with Hram - a balanced combination of body and mind energy. Every person on these lands is coming from the Earth in a manner of strange universal transport which brings different senses to the traveler. With the goal of becoming a free-to-play, Hram is heading to becoming a Action MMORPG and is currently playable online.
In this devlog I am testing the newest feature in the game in front of you guys - The Mob system and `Battle for the shadows' shore` battle mode. I have found an advancement formula for the mobs, so that with each wave of shadows the battle becomes tougher and requires more concentration. A new strategy is born and different approaches for surviving from the shadows are arising.
Video of me analyzing a battle of 4 players where 40%(2, with rounding) are corrupted(have the goal to betray the others) and are switching to the team of the Mobs:
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