Description
"Far away, on the lands of Dupra, lands of no metal. It was you. You were sleeping... In an instant you woke up." Dupra is the way all people call the lands soaked with hram - a balanced combination of body and mind energy. Every person on these lands is coming from the Earth in a manner of strange universal transport which brings different senses to the traveler. Synchronise your senses and mind to unleash the energy of Hram.
History
In the beginning Hram Light was an experimental project having a simple goal - to study network transmissioning of packets via TCP and UDP.Everything started from a simple game of circles, which the players controlled in real time, shooting other small balls to each other. Later on, after delivering different ideas of information handling in a real-time client-server architecture, a network library and a game engine was produced. One's childhood dreams of another fantasy world that could develop personal qualities were awakened and the project turned itself into a university project, that started introducing works of network performance of a client-server game and articles about genetic algorithms and machine learning for a bot that can train the personal qualities fo the player.
An outer lands that have mythical amounts of metal materials, where trees are so powerful that can sense the death of their keepers and save them right before they die. The story of the game is soon going to be released, the described world of which is recreated in the 2D envirnoment of Hram Light. There are two battle modes that can be played, two classes and ten abilities, three of which can be set by the player for usage. Methods for reflexes, teamplay and intuition development has been described in the articles by Teodor Ukov(Теодор Ъков). The game is available through a launcher that maintains the newest updates, which is currently not distributed publicly for download.
Direction of Progress
Currently a nine month project for bots development and machine learning methods is being executed. The goal is to have bots that can identify the behaviour of the players and teach them how to improve by reproducing their weak playes. When the personality can see itself from another perspective, it establishes a better view over its decisions and can more easily improve them. After the end of the project, the game is going to be destributed as a Pre-Alpha version, that can be provided to players as digital trainer for personal qualities.
Features
- Cooperative gameplay
- Retro elements
- Massive action
- Fast reflexes development
- Teamplay
- Strategical thinking
- Intuitive sense
Videos
Hram Teaser YouTube
Images
Logo & Icon
Additional Links
Hram The game
The youtube channel for gameplay youtube.com/channel/UCGVXUyg2bo_IarugUERyc9Q.
About Hram Path
Boilerplate
A developer of fast-paced strategy action games including Hram Light.
More information
More information on Hram Path, our logo & relevant media are available here.
Hram Credits
Teodor Ukov
Founder
Contact
Support
hram.spot@gmail.com
Videos
youtube.com/channel/UCr9jdnvFQ4XOLZXPQAgQAIg/videos
Indie DB
indiedb.com/games/hram
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks