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Honeypot Espionage is an online VR multiplayer shooter, focused on stealth combat, in which you are put against other Spies in a combat arena. The last man standing wins. As a Spy, you are completely invisible, but you will begin to materialize if you move, fire a weapon or set a trap. If you don’t want killed, stay still. Think Predator meets SuperHot. The slower you move in real life the harder you are to see. You can set traps and decoys to trick other players into revealing their location to try to come out on top. Multiple game modes allow you to fight the way you want. Team up with others to break into the High Security Government buildings to steal classified documents. Guard the VIP and keep them hidden from potential assassins. Classic Death match where you use your abilities to search out others to get the first and last kills. Stay hidden, only move to Kill. (Soon entering alpha testing and we will be able send a steam key out on request)

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Honeypot Espionage is a VR multiplayer shooter. Up against other Spy’s in a combat arena the last man alive wins. Invisible to other players but movement, gunfire & setting traps make you more visible & more likely to be shot. Think Predator meets SuperHot. The slower you move in real life the harder you are to see. Set decoys & trick other players to reveal their location to try & come out on top

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Development Update 1

HPot Logo ClearAlpha

Hello, everyone! This week our team has been working really hard to finish off the full playable prototype. Playtesting to begin very soon. As such we've had a lot of updates throughout the codebase and overhaul in art assets. Although, the major updates have been the following:

Art Updates

The art team was been mainly working on our character models, set dressing for levels and some more promotional artwork. All of which are coming out really well.

Player Character one

Player character one

Sample set dressing

Sample set dressing

Promotional art work

Promo Poster


Steamworks Interaction

Additionally, the team has been getting Steamworks integrated. This is going to drastically reduce the time for us to create builds and get then get it in the hands of our play-testers. It will also remove the need to create and host our own matchmaking service.

Gun UI

The Gun UI was quickly created in Blueprints to allow for switching between different Utility guns and items the player has access too. It was found after implementation that the base interaction class needs better blueprint support to help with quick prototyping.


Follow us for regular updates

If you want to keep up to date with development, we post regularly on both Twitter and Facebook. We are aiming to post on here every two weeks in regards to development progress. If you have any questions or enquiries, please don’t hesitate to ask and we’ll do our best to respond!

Also in case you missed our teaser trailer we released this year check it out:



Our website: www.pocketsizedhands.com

Our Facebook: www.facebook.com/HoneypotEspionage

Our Twitter: @HpotEspionage

Join our mailing list: eepurl.com/cAMMO1

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Honeypot Espionage
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Pocket Sized Hands
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