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Hometown is a single-player/multiplayer co-op experience for 1-2 players. Players will have a HUB area called Hometown, where will be able to build an entire village while progressing through the main campaign. The game will feature mini-games to be played in coop mode too, so you can have some real fun with your bf, gf, best friend, etc in a Mario Party style. Other features are also planned like housing management, inventory system, etc.

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Hello everybody!

This a transcript from Julian's devlog about the making of this beautiful song. It covers from the beginning of the idea until the final track.

Please check out all his other works on his Twitter account for more awe-inspiring stuff.


Hello!
My name is Julian (ComposerJF) and I’m helping out with the music of Hometown. On this post, I’ll go over how the main theme came to be.

So before I’ve even written a note, we decided that the main theme should be catchy (I mean it is the main theme haha) and have feelings of fantasy and adventure. The player(s) will be adventuring around as they progress through the main campaign.

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Another important element of the game is the main HUB area where there is village building. We wanted the main theme to capture the village vibe as well.

And lastly, taking the current art style and gameplay in mind, we decided the music should be more on the bright and happy side.

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Here is the sketch I came up with. The first part represents the village as it is calmer and more relaxing. The second part is more energetic, thus the adventurous feeling. It also tells a story as well. You begin in the village and then you go off adventuring.

Now, this is where I’m setting up the structure of the track. This is like an artist drawing the lineart. You want a solid structure before you start coloring otherwise it’d be more of a mess redrawing things. It also acts as guidelines to help you along.

After the lineart is done, we start coloring - in this case, we use instruments as colors. I’m also mixing the instruments a bit so they are more coherent. Mixing is like an artist using gradients and soft brushes to blend their flat colors together.


Here is the final version! You’ll notice that throughout the stages, not everything is built upon the previous. There are continuous revisions through feedback and such but overall, the general direction is the same. In fact, the final version has been cut down to around 3 minutes instead of around 3 and a half minutes.

Before the final, I do a final mixing check to ensure all the sounds work well with each other and then master it down. One of the main goals of mastering is getting it to sound as loud as commercial releases (and is the easiest difference to hear). It’s like framing your finished artwork and putting it up with other artworks in a gallery.

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Other than volume, mastering is adding and changing things quite subtly. In fact, in the mastering stage, some people say you should really only be adjusting the volume; If you’re doing other changes, you should consider going back to previous stages. I like subtle things so I usually add some tiny stuff that you probably won’t notice but it definitely helps enhance the track. (Did you notice? Throughout this devlog, I chose images that relate and progress with the subject.)

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Well, this is how the main theme track came to be!

I hope my devlog was interesting to you! Please let me know what you think of this format. Sorry about the audio files going to my site. Don’t think there’s a way to upload audio files here and have a mini-player.

If you want to keep up to date, be sure to follow us on Twitter: Twitter.com

Thanks for reading!

- Julian


Radar HUD

Radar HUD

News 2 comments

The radar, a new HUD element that shows a schematic view of the town.

First version of the building system

First version of the building system

News 1 comment

Quick video showing the the first version of the building system with two players.

First development video for Hometown (Co-op game)

First development video for Hometown (Co-op game)

Feature

This is the first video of this little project of mine. It is in a early prototype stage at the moment, but I am having a blast with it so I just wanted...

Comments
FenderXT
FenderXT

Looks really great so far. Co-op adventures is the best. This look very sweet and fun! Keep up the good work!

Reply Good karma Bad karma+3 votes
SergiNicolas Creator
SergiNicolas

Thank you!! :))

Reply Good karma+2 votes
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Hometown
Platforms
Windows
Developer
Astrad Interactive
Engine
Unity
Contact
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Style
Genre
Adventure
Theme
Fantasy
Players
Co-op
Project
Indie
Twitter

Latest tweets from @astradgames

Working on the new rig for the new Boxo + blinking 2D stuff for the eyes in Unity... Not exciting stuff, but I had… T.co

14hours ago

Final "Boxo" model in the scene.🤗I am pretty sure there will be some more tweaks and such, but I am happy with this… T.co

Sep 27 2020

This is the final design for the Boxo character. I hope you like this quick journey from the very first sculpt-sket… T.co

Sep 25 2020

I made some progress for the Boxo, the simplest but hardest character at the same time 😁. I hopefully will have the… T.co

Sep 22 2020

In co-op mode, each player has two playable characters with different roles. A Boxo (Bagi and Bogi) for constructio… T.co

Sep 20 2020

This is the first sculpt/sketch for R'Az, one of the two playable characters. R'Az is for the adventure/combat part… T.co

Sep 20 2020

My PC is finally at home again! 🥳An RTX 3080 is coming home next week too, so I will resume my work on Monday.

Sep 17 2020

Work will be resumed with both playable characters (final models) soon. These are maybe the last images with the pr… T.co

Sep 13 2020

More work put on design and narrative (pc still k.o) I am also making this map to envision the world. This is a jus… T.co

Sep 12 2020

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