It's a city survival RPG. The game is situated into an attractive city environment.It is supposed to be tough. You will have to deal with hunger, hostile environment, human unconcern and with forthcoming winter.
On the other hand we want to be storytellers as well. We will tell stories inspired by those less fortunate from real life, but also stories somewhat romanticized. We want to balance those approaches, because we are not trying to make some sort of realistic simulation, but after all we want to create a game.
Gameplay features involved in EA:
Planned features:
Explore
Hobo Tough Life is a lot about exploration. You will have a city consisting of several diverse parts at your disposal (EA contains about 30% of final game area available). But we are talking also about other kinds of exploration. You will have to find out certain game mechanics. At later phase of development you will meet a lot of NPC characters. A lot of places and situations will be somewhat challenging to find.
Experience
Enjoy a gripping story in the background of your fight for survival. Make friends and enemies, solve quests and puzzles, and find your own way to the end.
Survive
Fight for your life on the merciless street. Search bins for food and booze. Beg, resort to pickpocketing, do literally anything to make it through another day. Get something to burn to keep yourself warm, for the weather is about to get worse. Freezing winter nights may be your biggest enemy, but not the only one, so be aware of unpleasant surprises lurking in the dark corners of the city.
About US
The game is being developed by Perun Creative.
Hobo Tough Life has been in development since December 2015. During 2017 two teams behind the game merged and established new game studio Perun creative.
We’ve always loved games with a good story and interesting mechanics. We like games, that are somewhat challenging for the player. We try to approach our development with that in mind.
Features implemented in Early access
Features in development
Game Description
It’s a survival RPG situated into an attractive city environment. You play as homeless. The game is supposed to be tough. You will have to deal with hunger, hostile environment, human unconcern and with forthcoming winter.
On the other hand, we want to be storytellers as well. We will tell stories inspired by those less fortunate from real life, but also stories somewhat romanticized. We want to balance those approaches, because we are not trying to make some sort of realistic simulation, but after all we want to create a game.
Hobo Tough Life is a lot about exploration. You will have a city consisting of several diverse parts at your disposal (EA contains about 30% of final game area available). But we are talking also about other kinds of exploration. You will have to find out certain game mechanics. At later phase of development you will meet a lot of NPC characters. A lot of places and situations will be somewhat challenging to find.
Our game is not just survival. We want to tell you interesting stories. The city isn’t empty concrete desert, but a place filled with characters. You will be given possibility to maintain or destroy relationships with people, to get known in certain parts of city. You will also interact with figures like local authorities, ordinary people etc.
During EA you can already interact with random ordinary people, police officers etc.
Our game will be RPG with survival elements. The game is supposed to be tough. Beside things like hunger you will have to deal with slowly coming winter. EA already involves majority of mechanics you need to survive – like building your hideout.
It’s a survival RPG situated into an attractive city environment. The game is supposed to be tough. You will have to deal with hunger, hostile environment...
It's a survival RPG situated into an attractive city environment. The game is supposed to be tough. You will have to deal with hunger, hostile environment...
the developers of this game I ask you to give me a Steam key on the game Hobo: Tough Life send it to the mail prosto_mr2mail.rumail.rumail.ru
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
Promising concept, but... why would this need a combat system?
This is the game i never knew i wanted. I really hope that you guys see it through!
This is nice! Awesome idea with alot of potential. Cant wait to see game play. Would like to assist If you need any art or scripting!
Gaem of my dreams... No, really, always wanted realistic hobo simulator.
A few ideas:
- make the world FP 3d
- a "random world" option would be nice
Hi and thanks for comment,
I am one of 3d artists in this game, thank for your ideas. Our game is 3d first person experience. World is designed and created "by hand" to make the best feeling of realistic city :-)
The world will be crafted with details in mind, so there will be no room for that option. However, some level of randomness in the dynamics of the world is very much probable. Thx for ideas.