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Prisonscape is an adventure/RPG game that is taking place in prison. The player needs to survive in this harsh and violent environment. Inside you have to deal with such things as constant assaults, creating and using weapons, interacting with other prisoners and learning the trade inside the jail. The player can develop his character to be, for example, a strong, tough fighter or an intelligent, charismatic manipulator.
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Blast from the past

News 1 comment

We are currently working very actively on Prisonscape. We decided to a complete rehaul on the combat, and the new UI looks like this:

Combat UI

So, what has happened since our last update? In real life, a lot of family stuff has gotten in the way of game development. As expected, children will consume a lot of your free time. Our current plan is to finish the game by the end of the year, and by our rough estimates we are currently in a situation like this:

  • 85% of the levels (including tilesets and graphics) are complete
  • 100% of the story
  • 90% of the quests
  • 80% of the mechanics
  • 70% of the combat system
  • 70% of the dialogue
  • 80% of SFX and music

So, as you can see, we've made a lot of progress. Beta testing will begin probably during the summer, and we'll make some videos introducing the game features after we're happy with the new combat. The game and the story itself is already fully playable, even though not all game elements are in place.

Workshop

Prisonscape Alpha 5 released

Prisonscape Alpha 5 released

News 2 comments

Prisonscape Alpha 5 has been released! See the post for changes.

Oh, how things change!

Oh, how things change!

News 8 comments

After two years of development, it is time to see what has changed during the making of Prisonscape.

The Working Man - getting (and keeping) a job in Prisonscape

The Working Man - getting (and keeping) a job in Prisonscape

News 1 comment

In this blog post we go into more detail about how to get and keep a job in Prisonscape.

Progress, achievement and experience in Prisonscape

Progress, achievement and experience in Prisonscape

News 3 comments

This blog post tells all you need to know about the NEW experience system in Prisonscape.

Comments  (0 - 10 of 60)
LittleHelper
LittleHelper

So when is this coming out?

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TheRenegadist
TheRenegadist

Will the steam release include workshop support for custom maps, items, and quests? Also any chance of a full ingame editor for making jails, characters, and custom quests? Would be fun to make entire scenarios ingame!

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KPL
KPL

This is going to be a great game. Keep up the good work! :)

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Tharky
Tharky

I've been watching this game since the reddit post you guys have made. It was amazing and mind blowing. I always liked these kind of pixel art in games. I hope to see this game being a hit in the future and buy it when possible. You guys did an amazing job!

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Prisonscape Creator
Prisonscape

Thank you for the nice words! Stay tuned for future updates.

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CanofSodaGames
CanofSodaGames

Any chance of a release soon?

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Prisonscape Creator
Prisonscape

Q1 of 2015 is our current release goal.

Reply Good karma+2 votes
kai229
kai229

Hey friends! how are you guys doing? i hope you're still continuing with this, pretty great i gotta say :D

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kai229
kai229

Proud of your work guys, very great, hopefully i'll make a donation for you, good luck guys!

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Guest
Guest

This looks amazing guys! Small question: What game engine did you guys use to build this?

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Prisonscape
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Windows, Mac, Linux
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Prisonscape
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Prisonscape.com
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Role Playing
Theme
Realism
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Single Player
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Indie
Twitter

Latest tweets from @prisonscape

I would need to replace some colors for around 3000 .PNG files. Is there an easy way (i.e. batch processing) to do this? #pixelart

May 26 2020

#pixelart T.co

May 26 2020

What aspects of #gamedev do you enjoy the most? And least?

May 20 2020

242 NPC's with unique dialogue, 40 NPC's with unique combat animations, 5 henchmen with expanded animations, 40 dif… T.co

May 19 2020

T.co

May 18 2020

Prisonscape is the biggest project I've ever undertaken - even bigger than my PhD. The whole thing has been full of… T.co

May 17 2020

T.co

May 17 2020

Balancing economy in #gamedev is one of the most challenging things ever... Designer: "Here is a limited consumabl… T.co

May 15 2020

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