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Use computers (via GUIs or the command line), unlock doors, crawl through vents, fight enemies head on or find other ways to neutralize or avoid them... High Entropy is an action-adventure FPS inspired by some of my favorite immersive sims like Prey, Dishonored or Deus Ex: Mankind Divided, among others, although it won't be as complex as any of those games (this is a one man project).

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This update adds 3 new challenge levels (8, 9 and 10). There are also some fixes, tweaks to the NPC enemy detection code (needs some more testing and probably adjustments), new gameplay elements like a scissor lift, ladders...

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This update adds 3 new challenge levels (8, 9 and 10). There are also some fixes, tweaks to the NPC enemy detection code (needs some more testing and probably adjustments), new gameplay elements like a scissor lift, ladders...

Here are some screenshots and the full changelog:

Changelog:

  • Added 3 new challenges (8, 9 & 10).
  • Added an interactive scissor lift.
  • Sentry Turrets: modified to improve enemy detection (now it has a detection meter like the bots) and network access. Also, now when a turret is woken up it doesn't go to sleep on its own, it goes to scanning mode if the target is gone.
  • Challenge 4: some changes to adapt it to the new Turret's behaviour (my solution to get a 100% score needs now an extra step).
  • Redid the doors to make adding new variations easier in the future, hopefully didn't break anything (had to tweak all the doors in the levels and reenter some values).
  • Security cameras: rewrote part of the code and added a raycast check to make the player detection more accurate/realistic. Still a little janky in some extreme cases but good enough for now. Also, the alarm sound now propagates and NPCs can hear it.
  • Added player footstep sound propagation, a footstep plays a sound and now also checks a small area around it to for NPCs to alert, bigger when running. Moving while crouched makes no sound (needs some tweaking and testing, is it worth it?).
  • Added working ladders.
  • Added composite objective (you have to achieve at least one of the sub-objectives to be successful).
  • Added 'pickable' handwheels to use with the pipe's valve.
  • The tutorials' window can now be closed using 'E'.
  • FIXED: HELOS: if a disk was inserted before turning a computer on for the first time, it broke (the path was malformed and the prompt was > instead of c:> and dir and other commands gave an error).
  • FIXED: run key now does nothing when crouched.
  • FIXED: turret bullet tracers were broken at some point and weren't visible (I hadn't noticed until now), they work again.
Comments
BigTinz
BigTinz

"Added composite objective (you have to achieve at least one of the sub-objectives to be successful)."

Nice!

Reply Good karma Bad karma+2 votes
binarynonsense Author
binarynonsense

:) First level that uses it right now is number 10, I used it to allow two paths to 100% complete it: a combat one and a hacker/stealth one.

Reply Good karma+2 votes
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High Entropy
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binarynonsense
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Unity
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