Hidden Cubes is a tactile 3D puzzle game. Twist and turn your viewpoint to figure out how to fit the broken shapes back together again over a series of increasingly complex levels.
Play over 60 levels (with more on the way!) ranging from easy, to challenging, to nearly impossible at times. Discover tricks and shortcuts to improve your level times.
Featuring music by Glass Boy, Graham Boyle, and Little Glass Men.
Now available on Windows, Linux, and macOS!
Thanks for voting and helping Hidden Cubes on it's quest to become the 2022 Indie of the Year. You are now in with a chance to score some free games. Help this game secure more votes by embedding the widget (or link) we have included below on your favorite sites.
Don't forget to check out (and vote) for other amazing games in contention. Here are some recommendations:
I'm currently procrastinating on making the levels for this game, so that means finally devlog article is a great thing to do, right? Right.
This is Hidden Cubes, a puzzle game that I like to say is a 3D tangram, with cube based shapes reminiscent of Tetris pieces. The shape you have to complete is displayed as a silhouette outline as viewed from the camera's current perspective, forcing you to think in 3D and keep moving the camera around.
A large mechanical inspiration was Quill18's Spacecube tutorial, and in turn, KSP's ship building tool.
After going through a few iterations around placement, and even having multi-cube shapes, it's feeling really, really close. I still need to finish the tutorial, add music, and a few animations. I've been saying it to myself for ages, but I'm really aiming to get a beta version up within the next week or two.
As I mentioned at the start of this post, I'm mostly procrastinating around creating the levels. It currently has about 35 levels, of highly dubious quality. What I really ought to do is offload level design to other people, which in turn means improving the the level editor...
The current focus is a desktop release for the first pass, across Windows, macOS, and Linux. Once it's shipped on desktops I can switch focus to mobile optimizations (as of my last attempt, some custom shaders aren't working properly on Android).
The game feels like it would work great with VR and AR, which I'd like to get to at some stage.
Oh, hi, I'm Alex. I'm programming and designing this thing. I've been writing code for the past 20 years (mostly web apps, and for the past couple of years building software with WebGL), with a stint of also being a graphic designer for around 8 years.
Aside from some game jam entries and prototypes, Hidden Cubes is my first proper game that I've spent any serious amount of time on.
Thanks for reading. Stay tuned for more updates, and that upcoming beta/early-access launch!
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.