Take control of any of the 7 heroes, that you all know and love from the previous game and venture out from the Town of Outlook above Aridara and climb the Tower of Exhaustion through various different environments.
While Hammerwatch is built on all static designed levels and a clear path, Heroes has generated random levels with a mix of traps, puzzles, items and such.
Heroes of Hammerwatch is not only random and generated, it's also persistent. So while levels and such are random, your hero will be saved with all of his/hers progress when it comes to skills and such.
The town you constantly upgrade to unlock more features will also be saved, but for all your heroes, so you can create new Heroes and they can continue to build up the town.
Crackshell, The Video Game Developer proudly presents the first video of Hammerwatch II. It's a shorter ingame video of some basic exploration. The section is early in the game, but the open nature of this world will have you revisit places like this several times.
The video shows several completely new features to the series, like proper quests, inventory, grapple hook point and more.
Hammerwatch II the direct sequel to Hammerwatch, that was released in August 2013, this game will start the players off more or less exactly where that game ended.
Hammerwatch II expands on all areas of the first game, into a more general action rpg style, in a more open world with instances. We will make sure we keep the levels as intricate and advanced as the first game, with more puzzles, traps, buttons etc, we see this game as a mix of a Diablo and Zelda 3 when it comes to that.
More info to come, about classes, itemization, loot, enemies, instances, lore, world, stay tuned...
A small progress report on our current game, Heroes of Hammerwatch.
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