Mechanised team-based combat to the death, take charge of your mech in frantic weapon-filled battles on the wastelands of earth and beyond 500 years in the future
My dilema atm is when to decide to release, when have I included all the features a game really needs to make it enjoyable.
when is a game truly "ready" to release?
Here's a quick introduction to me and my latest game, Heavy Steel.
I may appear like work on main game been slow, but far from it, as I've concentrate on behind-the-scenes changes and gameplay tweaks from the first private...
the pursuit of balance
Playable characters and how do I let the players unlock them?
meet the cast of characters
We are proud to announce the first teaser trailer for our new game, "Heavy Steel", available soon on mobile + desktop platforms.
first trailer released
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