• Register

Introduction

They came for a new world… They found a slaughterhouse.

After a mysterious portal came crashing onto earth, colonists flocked through the void to establish a new civilization. Then, a few years later the portals closed, trapping the colonists on the planet Ceres. Before long, they began to wonder who, or what, sent the portal in the first place.

Inspired by the likes of Minecraft, Warcraft, Age of Empires, and the Tower Defense genre, Harvested is an action-adventure-RTS game that puts you in charge of defending colonies from indigenous creatures and an endless demon onslaught. Players must gather resources, explore, and fight through a controlled character while training workers and soldiers.

Features

  • Gather resources from trees, berry bushes, rivers, and stone walls.
  • Explore to find loot crates, which contain resources and unique items
  • Build camps and train NPCs who will harvest resources for you
  • Defend your base at night from two unique factions of enemies who charge, shoot, and explode.
  • Build defensive walls and turrets to help hold off enemy units
  • Shut down enemy portals that spawn in the wilderness
  • Destroy enemy bases to gain access to strategic locations
  • Explore the world through a controller character and interact with it using a top-down shooter control scheme
  • Uncover hidden areas obscured by stone and thick trees to find more treasure and gain back-door access to enemy encampments

This game is in an early alpha state. The developers (Bret Black and Shane Draper) have previously collaborated on the Android games Trenches of War and Cell: Artery Attack.

We are looking for an artist to make our game more beautiful - if you are interested, please contact us.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Harvested Color Light

The entire GUI has been overhauled to better represent the feel of the game


Two weeks ago full-time development on Harvested continued. As we work towards TooManyGames at the end of June we are focusing on improving the user experience to be as fluid as possible.

One of the most visible changes is our new GUI library - we’ve replaced nearly every GUI image in the game, added some new ones, and even adjusted the HUD a bit. All four vitals (hitpoints, shield, stamina, and XP) are now at the top of the screen.

Harvested Color Light

Condensed vitals tell you everything you need to know in one place


We’ve changed the day/night cycle, slightly. There are now two more hours in the day than there are in the night. Day now lasts from 6:00 to 20:00 (8 PM.) This change only impacts levels with demonic enemies, as portals are only active at night.

Body armor now provides a health shield in addition to some damage resistance. Functionally, this is an additional pool of hitpoints - however, unlike the initial pool of hitpoints, shields do not replenish automatically, from fountains, or from medkits. The only way to replenish a shield is by picking up (or purchasing) another body armor.

The number of tile layers has been halved, slightly improving performance.

Most lights now flicker slightly, adding a life to the screen. Buildable light structures now support six different light colors, which can be toggled using a button on the building’s card. This should add some visual variety to camps.

Harvested Color Light

Player-built lights now support 6 different colors


We’ve made some changes to the way demonic portals are disabled. In the past, a destroyed portal could be prevented from re-opening by placing a rock on top of it. We’ve added a new structure to do this instead - Portal Disablers are an expensive structure that prevents portals from opening within a certain radius of it. Like any other player-build structure, these will be targeted by enemies (with a high priority) and it is advisable to build a defensive battery surrounding it.

Harvested Color Light

Portal disablers prevent demonic portals from opening in the surrounding area


Exploding demons have been replaced with a pulsing enemy that does heavy AOE attacks to biological units surrounding them. These units are very dangerous at close range, but are no longer treated as a siege unit. These pulses release frequently, unlike the explosions that would happen only once when the enemy was killed. In the coming months we plan to add a lot of additional units to the game, and the void in siege strength will be quickly replaced.

Harvested Color Light

Biopulsers are our most dangerous close-range unit yet


Demonic portals no longer stay open during the day. This made them an easy target to destroy during the day, and it didn’t really make much sense why the demons would keep them open, so now they close every night. If you want to kill a demon spawn point, you must now do it at night - when you are already facing a heavy onslaught.

Furthermore, these portals now spawn in random locations every night. They used to remain in place until they were destroyed. The random placement will make enemy sieges much less predictable. This is part of a larger move to write a far more intelligent AI for the demon enemies, which we will talk about in more detail in our next article.

A while ago we added an immobilization turret, but we realized nobody ever builds it. Our testers suggested replacing it rather than improving it, so we’ve put an AOE turret in its place. This new structure launches explosive projectiles over walls and other blocking structures, decimating enemies where it lands.

Functionality of resource hubs (lumber mills, mining camps, and fishing wharfs) has been expanded. Now, resource nodes (trees and fish) near these hubs replenish more quickly. To balance this change, we’ve slowed the replenish rates for resources that are not near hubs. Upgrading a resource hub expands its radius of influence.

It is now also possible to toggle whether a resource hub is active. By hitting the new “sleep” button, hubs will disperse workers to other hubs. This allows you to re-organize your workers (or move them further from the battlefront) without destroying old structures.

We will be demoing at TooManyGames in Oaks, PA, from June 24th - June 26th. By that time we will have another set of changes focusing on user experience and enemy AI. After TooManyGames, we expect to focus on improving the game’s combat system, specifically expanding offensive mechanics and enemy units.

MAGFest Feedback, New Trailer, And The Road From Here

MAGFest Feedback, New Trailer, And The Road From Here

News

Last week we demoed at MAGFest. We listened to feedback and have since fixed bugs and made the game more intuitive. We've also added some new goals to...

AI Improvements, Battalions, and Shamans

AI Improvements, Battalions, and Shamans

News

Learn about the drastic improvements we've made to enemy intelligence.

We Hired An Artist

We Hired An Artist

News

Check out the first set of assets from the newest member of our team

Improved Shadows, Optimizations, And Additional Resolution Support

Improved Shadows, Optimizations, And Additional Resolution Support

News

We've overhauled the shadow system, optimized the render time, and added support for additional resolutions.

Comments  (0 - 10 of 12)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

JackAM
JackAM

I am currently studying games development and am trying to build up my CV, so if you would allow me to help you with anything you need for this project it would be greatly appreciated.

Thanks

Reply Good karma Bad karma+1 vote
Guest
Guest

FATAL ERROR in
action number 1
of Step Event0
for object obj_Lumberjack:

Reply Good karma Bad karma+1 vote
Vashta-Entertainment Creator
Vashta-Entertainment

Would you mind explaining what you were doing when this crash occurred? I am aware of crashes related to barrels and mineable blocks but not lumbjeracks

Reply Good karma+1 vote
ALe_TzR
ALe_TzR

It was me, i made account. I was just playing, i had Lumberjack building and 2 lumberjacks, then game just crashed. Didn't really see what caused it. If it get it again ill try to get some information.

Reply Good karma Bad karma+2 votes
Meldebious
Meldebious

Tried the demo, was eager to try this game as it looks like a lot of fun. Was disappointing right away. The "player" didn't follow the cursor, it was as if it was off track and moved further away as you moved around the map.

Also the tutorial didn't work, all it did was ask you to move around, explored the whole map, didn't tell me to do anything else.

Last options menu could use some work, there is no way to escape a current map, I had to close the game and restart it.

Reply Good karma Bad karma+1 vote
Vashta-Entertainment Creator
Vashta-Entertainment

By didn't follow the cursor do you mean the player didn't rotate to face the cursor? This is an issue I haven't come across or heard of.

The tutorials were quick placeholder that will be replaced by story missions in the next release, but I'm not sure what you mean by not telling you to do anything else - once you reach the valley it should instruct you to gather resources, build, and then defend yourself.

The options menu definitely needs to be improved. There is a "Quit" button in the top right corner of the screen, but I have since realized what a terrible place that was to put it and it will be moved into the options menu soon.

Thank you for your feedback.

Reply Good karma+1 vote
Meldebious
Meldebious

Yeah the player object didn't follow to where the mouse was at, and the farther right you went the larger gap there was.

Glad to know you are working on it and improving it. I'll watch out for a new release ^_^ If you need I can try and take a video and show you as well.

Reply Good karma Bad karma+2 votes
Vashta-Entertainment Creator
Vashta-Entertainment

Looks like this is a resolution error - I think I've fixed it, thanks for your help.

Reply Good karma+1 vote
Vashta-Entertainment Creator
Vashta-Entertainment

Just released a new version a few minutes ago actually. Check it out and let me know if the problem persists - I'm curious about this. How is your machine? The only thing I can think of would be lag, but it shouldn't lag when you're just walking around.

Reply Good karma+1 vote
L33TNinjaSkillz
L33TNinjaSkillz

I seem to have the same problem with 0.1.5.7 but i cant get into the game, I can only click the buttons in the menu by clicking to the left and i can't click play

Reply Good karma Bad karma+1 vote
Vashta-Entertainment Creator
Vashta-Entertainment

This is definitely a resolution issue - sorry about this. I'll try and get a new build out with this fix soon.

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Harvested
Platforms
Windows, Mac, Linux
Developer & Publisher
Vashta Entertainment
Contact
Send Message
Release date
Game watch
Follow
Share
Style
Theme
Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @vashtagames

We're very excited to announce that Harvested will be launching for PC in 2019!! T.co

Sep 2 2018

We're excited to announce we'll be showcasing our work at The Franklin Institute 10am-12pm on Saturday, September 1… T.co

Jul 31 2018

RT @racekid88: My video is up featuring @vashtagames! Youtu.be

Jun 26 2018

A big thank you to everyone who came by our booth at @TooManyGames. We were VERY excited to demo the entirety of t… T.co

Jun 25 2018

RT @TRlZGO: I love RTS games but tend to royally suck at them. Harvested by @vashtagames is one of the few I feel like I would… T.co

Jun 25 2018

RT @WitherStudios: @TooManyGames has been pretty great so far, lots of positive responses to #IMMURE also, lots of cool indies here. S… T.co

Jun 24 2018

Checkout the latest footage of Harvested, as demoed at @TooManyGames! T.co

Jun 23 2018

RT @FreeLifeApps: Here's a quick game to help you procrastinate called Trenches of War! Play.google.com #trenchesofwar #indiedev #gamedev

May 23 2018

Embed Buttons
Link to Harvested by selecting a button and using the embed code provided more...
Harvested
Statistics
Last Update
Watchers
62 members
Articles
13
You may also like
Formata
Formata Real Time Strategy
Planetbase
Planetbase Real Time Strategy
Bionic Attack
Bionic Attack Real Time Strategy
Star Wars: Imperial Winter
Star Wars: Imperial Winter Real Time Strategy
Worbital
Worbital Real Time Strategy
Star Wars Battlefront Commander
Star Wars Battlefront Commander Real Time Strategy