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Harvested combines elements of the survival, real-time strategy, and top-down shooter genres. The player must build and manage a settlement while defending it from hordes of enemies at night.

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New Map, Speed Controls

New Map, Speed Controls

News

Our latest patch brings a new survival map "Desert Plains" and speed controls (1x, 1.5x, 2x).

Harvested - April Update

Harvested - April Update

News

You spoke and we listened. Learn about how we are addressing community feedback in our first major post-launch update!

Harvested - Full Version Out Now!

Harvested - Full Version Out Now!

News

Harvested has exited early access with the release of Story Chapter 3!

Harvested - Story Chapter 5

Harvested - Story Chapter 5

News

Learn about the final 3 missions in Harvested as we prepare for our full launch on March 20, 2021!

Lights, Demons, And Pretty Buttons

Lights, Demons, And Pretty Buttons

News

To kick off the summer we've overhauled an existing unit and building, added a new building, replaced the GUI, added quality of life features, rethought...

MAGFest Feedback, New Trailer, And The Road From Here

MAGFest Feedback, New Trailer, And The Road From Here

News

Last week we demoed at MAGFest. We listened to feedback and have since fixed bugs and made the game more intuitive. We've also added some new goals to...

AI Improvements, Battalions, and Shamans

AI Improvements, Battalions, and Shamans

News

Learn about the drastic improvements we've made to enemy intelligence.

We Hired An Artist

We Hired An Artist

News

Check out the first set of assets from the newest member of our team

Improved Shadows, Optimizations, And Additional Resolution Support

Improved Shadows, Optimizations, And Additional Resolution Support

News

We've overhauled the shadow system, optimized the render time, and added support for additional resolutions.

Snow, Upgrading Structures, And Resource Hubs

Snow, Upgrading Structures, And Resource Hubs

News 2 comments

Recent development has added a new biome, the ability to upgrade walls and turrets, and a reworking of the way resource hubs work.

Second Public Test Is Live!

Second Public Test Is Live!

News

Read up on a few of the changes since the last build, and play now!

Storytelling

Storytelling

News 4 comments

Our upcoming second public test will feature the first four missions of Harvest's campaign - learn more about it here.

New Faction: Introducing The Multis

New Faction: Introducing The Multis

News

The Multis are an alliance of several indigenous races on Ceres. This new faction attacks both during the day and at night. Learn more about this faction...

Spotlight: Life, Death, and Game Over

Spotlight: Life, Death, and Game Over

News

The new Teleporter structure is a respawn point that will pull you out of combat if you are low on health - assuming you have enough power to get you...

First Public Alpha + Announcement Trailer!

First Public Alpha + Announcement Trailer!

News

Today we're happy to release our first public alpha build, an announcement trailer, and a gameplay trailer.

Spotlight: Randomly-Spawning Portals

Spotlight: Randomly-Spawning Portals

Feature 3 comments

Randomly-spawning portals provide dynamic gameplay by creating unpredictable waves of enemies and add a risk factor to shutting down portals. Spawn locations...

Going Big: Larger Maps, Harder Combat

Going Big: Larger Maps, Harder Combat

Feature

Recently I've made a series of changes to the game with a focus on improving combat. These include new weapons, new turrets, smarter enemies, and much...