Harvested combines elements of the survival, real-time strategy, and top-down shooter genres. The player must build and manage a settlement while defending it from hordes of enemies at night.
To kick off the summer we've overhauled an existing unit and building, added a new building, replaced the GUI, added quality of life features, rethought...
lights, demons, and pretty buttons
Last week we demoed at MAGFest. We listened to feedback and have since fixed bugs and made the game more intuitive. We've also added some new goals to...
magfest feedback, new trailer, and the road from here
Learn about the drastic improvements we've made to enemy intelligence.
ai improvements, battalions, and shamans
Check out the first set of assets from the newest member of our team
we hired an artist
We've overhauled the shadow system, optimized the render time, and added support for additional resolutions.
improved shadows, optimizations, and additional resolution support
Read up on a few of the changes since the last build, and play now!
second public test is live!
The Multis are an alliance of several indigenous races on Ceres. This new faction attacks both during the day and at night. Learn more about this faction...
new faction: introducing the multis
The new Teleporter structure is a respawn point that will pull you out of combat if you are low on health - assuming you have enough power to get you...
spotlight: life, death, and game over
Today we're happy to release our first public alpha build, an announcement trailer, and a gameplay trailer.
first public alpha + announcement trailer!
Recently I've made a series of changes to the game with a focus on improving combat. These include new weapons, new turrets, smarter enemies, and much...
going big: larger maps, harder combat
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