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Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Add media Report RSS Katana in action for the 1st time
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MattCan36 Author
MattCan36 - - 72 comments

Just a note of warning, this is the very first time we ever tested out the katana in-game after getting it somewhat "working" as intended. All the animations are fillers for the time being and it's just click to strike, later it will evolve into much more with mouse-tracing gestures that will help separate us from the rest.

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NightSage
NightSage - - 644 comments

mouse-tracing gestures?.... like in coda? Moddb.com

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MattCan36 Author
MattCan36 - - 72 comments

I took and I'm not sure how similar the system is, we both may be using mouse gestures but I'm pretty sure our design for the system is fairly different.

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Description

Team leader Matt Canei shares recent progress on Hanako Mod and the recent developments of the combat system in its early form as it will evolve into our gestural system. But enjoy skeleton's getting slice-n-diced in the first demonstration of Hanako Gameplay on the Matsumoto Village. Once again props to Ajani Thomas for his dedication and the rest of the team for standing behind this. For those that directly contributed to this video (Ajani Thomas-Programming, Matt Canei - Lead Design, Environment Design, Andy Graf - Katana Model, Charles Trippe - Lighting and Visual Effects)