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Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

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Early Access v.3 Coming to Steam April 4th!

After months of incredible work from our dev team, we’ll be releasing Early Access v.3 on Steam on April 4th, 2019. This update is our largest and most significant update to date by a massive margin. We have finally rounded out the remainder of our core gameplay and now we can set our sights on content, cosmetics, polish and getting the game ready for Full 1.0 release hopefully by early 2020.

Free Weekend and Special Promotion Details

Hanako: Honor & Blade will be free on Steam from April 4th – April 7th to try out! If you want to buy the game, from April 4th – April 18th the game will be only $3 on Steam to celebrate Early Access v.3

Hanako: Honor & Blade on Steam

Patch Features/What’s New

New Tutorial

We made a new tutorial from scratch after introducing so many new mechanics since Early Access v.1 & v.2 to help new players find their way around the battlefield.

New Attack Animations

We wanted to address community feedback regarding fluidity of attacks, so we re-worked our melee classes’ heavy stance attacks to allow for more fluid motion but also more weight/impact.

Co-op Vs. AI Mode

Building a player base in an online indie game is a massive challenge. So we added a Co-op vs. AI mode and map allowing for 1-4 players to enjoy destroying AI across 4 different difficulties. We’ll be adding support to our existing maps as quickly as possible.

Skill Trees (Per-Match Leveling)

We’ve wanted skill trees for years in the game, and they’re finally here! Choose between Active Skills, Movement Skills & Stat Skills to customize your play style per-match. (Similar to MOBA’s). This system introduces Movement Skills (called Talents in game) like double-tap dodges/dive rolls and double jump.

Rivals & In-Match Player Dueling

To make the online experience more engaging, we’ve added Rivals and In-Match Player Dueling. Rivals allows a player that’s killed you repeatedly to be tagged and grant bonuses for avenging your own deaths. Player dueling allows you to challenge an opposing player to a protected duel to the death that other players cannot interfere with.

Other Patch Features

  • All New Menus
  • Player Statistics & Leaderboards
  • Steam Friends/Party System
  • Steam Achievements
  • Basic Server Queuing/Matching
  • Re-designed Capture the Scroll Maps (Yari Foothills and Shiga Forest)
  • Dozens of Bug Fixes/Quality of Life Improvements

What’s Next (Early Access v.4 Plans)

We’re so proud of this release we plan to really take time to nurture it and fix bugs that come up in the early days after release. We will then turn our sights towards our FFA/Battle Royale mode called Shogun Showdown. We’re going to prototype this mode quickly during our Play w/ the Dev Test Nights (Every Wednesday @ 10pm EST) with 24 players and see how it grows. We’ll also begin work on our Early Access v.4 release which is one of two final Early Access patches before we transition to a Fully Released Game!

Track our progress on our full Development Roadmap

Rough plans for EAv.4 (Subject to Change)

  • Release Shogun Showdown ASAP
  • Start full animation polish across the game
  • Finish one of the last 2 campaign maps (Yamai Village)
  • Improved audio/foley throughout the game
  • Add more co-op vs. AI maps (to be released upon completion, not wait for big patch).
  • Focus on major bugs and drill down to smaller bugs we’ve lived with for a while.

Thank You

Myself and the entire Hanako: Honor & Blade Dev Team would like to thank you for your support for the past 5 years, or longer. What we’ve been able to pull off with basically no budget is completely amazing and we hope that the game has finally reached a point that we can grow and sustain a playerbase with all of these new additions. We welcome you to join us for chats/feedback/events on our Official Discord any time!

Important Game Links


Early Access 3 Details & Dev Update

Early Access 3 Details & Dev Update


We've been working since October on our Early Access 3 patch and it is our largest release so far. We think this really brings us close to the goal line...

Early Access 2 Teaser + First Free Weekend June 14th - 17th

Early Access 2 Teaser + First Free Weekend June 14th - 17th


"We're excited to announce our FIRST Free Weekend June 14th - 17th. We hope it's a good way for anyone of any budget to check out our work and give us...

Early Access 2 Coming June 14th - Dev Update Week 4 May, 2018

Early Access 2 Coming June 14th - Dev Update Week 4 May, 2018


Early Access Patch 2 is coming to Steam June 14th, 2018. New UI, new Samurai Archer, new Map! We're also approved for Xbox One and PS4 development!

Brightlocker + Play w/ Devs (Every Weds 10PM EST)

Brightlocker + Play w/ Devs (Every Weds 10PM EST)


We recently launched our Brightlocker and have ongoing weekly Play w/ Dev Events!

Comments  (0 - 10 of 28)

Thanks for a giveaway!

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MattCan36 Creator

Of course, feel free to join our Discord: Discord.gg

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Finally early Access in october 9th...Thats really cool :)

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There wasnt an mount and blade mod with the same name?

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MattCan36 Creator

Not sure. When we did title research last year when we were re-branding the game nothing came up anywhere with the exactly title or name. We had about 5 final candidates and the team voted on this one.

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hah !!!! it looks so great ! hope this project is still alive ? Release Date on Steam in Early 2016 ? .....caaaaaant wait

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MattCan36 Creator

Definitely still alive. We'll likely be looking at a late 2016 for closed alpha/beta. Looking into getting some funding to speed things up. :D Thank you.

We will not rest until it is done.

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Saw this on the UE Stream. Looks really promising Guys!

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Do you guys plan Linux support? Could be included in Kickstarter too.

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MattCan36 Creator

We have discussed it a little bit. It doesn't seem hard in UE4 to go to Linux or Mac, but it's something that needs more serious discussion.

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