Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.
After months of incredible work from our dev team, we’ll be releasing Early Access v.3 on Steam on April 4th, 2019. This update is our largest and most significant update to date by a massive margin. We have finally rounded out the remainder of our core gameplay and now we can set our sights on content, cosmetics, polish and getting the game ready for Full 1.0 release hopefully by early 2020.
Hanako: Honor & Blade will be free on Steam from April 4th – April 7th to try out! If you want to buy the game, from April 4th – April 18th the game will be only $3 on Steam to celebrate Early Access v.3
We made a new tutorial from scratch after introducing so many new mechanics since Early Access v.1 & v.2 to help new players find their way around the battlefield.
We wanted to address community feedback regarding fluidity of attacks, so we re-worked our melee classes’ heavy stance attacks to allow for more fluid motion but also more weight/impact.
Building a player base in an online indie game is a massive challenge. So we added a Co-op vs. AI mode and map allowing for 1-4 players to enjoy destroying AI across 4 different difficulties. We’ll be adding support to our existing maps as quickly as possible.
We’ve wanted skill trees for years in the game, and they’re finally here! Choose between Active Skills, Movement Skills & Stat Skills to customize your play style per-match. (Similar to MOBA’s). This system introduces Movement Skills (called Talents in game) like double-tap dodges/dive rolls and double jump.
To make the online experience more engaging, we’ve added Rivals and In-Match Player Dueling. Rivals allows a player that’s killed you repeatedly to be tagged and grant bonuses for avenging your own deaths. Player dueling allows you to challenge an opposing player to a protected duel to the death that other players cannot interfere with.
We’re so proud of this release we plan to really take time to nurture it and fix bugs that come up in the early days after release. We will then turn our sights towards our FFA/Battle Royale mode called Shogun Showdown. We’re going to prototype this mode quickly during our Play w/ the Dev Test Nights (Every Wednesday @ 10pm EST) with 24 players and see how it grows. We’ll also begin work on our Early Access v.4 release which is one of two final Early Access patches before we transition to a Fully Released Game!
Track our progress on our full Development Roadmap
Rough plans for EAv.4 (Subject to Change)
Myself and the entire Hanako: Honor & Blade Dev Team would like to thank you for your support for the past 5 years, or longer. What we’ve been able to pull off with basically no budget is completely amazing and we hope that the game has finally reached a point that we can grow and sustain a playerbase with all of these new additions. We welcome you to join us for chats/feedback/events on our Official Discord any time!
We've been working since October on our Early Access 3 patch and it is our largest release so far. We think this really brings us close to the goal line...
"We're excited to announce our FIRST Free Weekend June 14th - 17th. We hope it's a good way for anyone of any budget to check out our work and give us...
Early Access Patch 2 is coming to Steam June 14th, 2018. New UI, new Samurai Archer, new Map! We're also approved for Xbox One and PS4 development!
We recently launched our Brightlocker and have ongoing weekly Play w/ Dev Events!
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