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Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

Post news Report RSS New Art Direction Screenshots Posted!

We're pleased to show you, after a long hiatus our latest progress on the new Kengou character and Streets Duel map.

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After a few years of the project being up in the air. I'm very excited to show you some early progress shots (I'd say the Kengou is about 75% there, and the map is about 33-50% done). We recently changed our art style to accommodate the symbolism of the game and the higher level of skill of our new team members.

As you can see, we're going for a less realistic approach than the photo-real, historically accurate art direction from the initial design of the game. We're going for more symbolism, artistic visual feedback integration with gameplay and more beautiful art. We want you to feel the essence of the game as you play and pick up on the importance of the nested lessons and symbols.

I really hope you enjoy and think you guys will really like where we are headed with the game. No release scheduled yet, but if we keep current pace we may have an early alpha/beta by Summer or Fall '14. It's tough because the new team are mostly professional artists/programmers who are all working on their free time so production time is sparse, but I don't see it going back on the shelf to collect dust again. (I'm always open to new contributors too, especially UI/programmer types).

-Matt

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SinKing
SinKing - - 3,119 comments

"As you can see, we're going for a less realistic approach than the photo-real, historically accurate art direction ..."

Say wha... See where? If you make a newspost of something, perhaps add an image of it, too? ^^

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