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Travel through a beautiful, fictional rendition of the 16th century of Feudal Japan. Choose between four types of warriors as you learn to master intuitive, directionally-driven swordplay while also choosing unique abilities to ensure victory over your foes. Join your friends in an immersive multiplayer campaign across Japan in pursuit of either preserving the peace and honor of the Emperor or bringing on chaos and death by playing across four different game modes with different objectives and strategies. Whether you prefer the blade wielding Kenshi or Naginata Samurai, the range and precision of the Samurai Archer, or the deceptive Ninja, the options are vast and the battles fierce.

Post news Report RSS Early Access 3 Details & Dev Update

We've been working since October on our Early Access 3 patch and it is our largest release so far. We think this really brings us close to the goal line of 1.0 Full Release.

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Early Access 3 - Coming in Feb/March

We've been working since October on our Early Access 3 patch and it is our largest release so far. We think this really brings us close to the goal line of 1.0 Full Release.

Feature Highlights

  • Matchmaking, leaderboards/stats/achievements, new menus, parties/social
  • New tutorial teaching new mechanics, features and more classes.
  • Per-match skill trees/leveling
  • Co-op vs. AI mode (wave-based, play with 1-4 players)
  • New heavy stance attacks for Kenshi/Naginatashi
  • Tons of bug fixes and improvements
  • In-match Rivals & Duel challenging

Testing/Events

We offer public testing of the game and bits and pieces of these features every week on Wednesdays at 10PM EST on our Discord: Discord.gg - This will help us get everything ready for the big time!

New Gameplay Changes

As mentioned above we are bringing three new huge gameplay options, the last of our core gameplay from our original design. Per-match skill trees will allow players to chose between Abilities (think Moba actives), Talents (dodges, double-tap moves) and stat boosts (health, armor, better accuracy, etc.) all to work towards unlocking a powerful MASTER ABILITY.

skill tree gif


We're also re-working the Swordsman and Pikeman's heavy stance attacks to no longer be root-motion forced dash attacks that are clunky and hard to aim. We'll allow full range of motion until the attack plants allowing for a more fluid experience:

Naginatashi Heavy Attacks


Release Date

We don't have a concrete release, but we'll be releasing a trailer later in January and hope the patch will be ready by late February/early March at latest.

Important Links

Steam Page

Official Discord

Development Roadmap

Happy 2019 Hanako Family, from the Hanako Dev Team!

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Hanako: Honor & Blade
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MPact Games, LLC.
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