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Hadelmia MMORPG. Discord chat

Hadelmia aims to be the game where roguelike game meets MMORPG game environment.

Goal is to be a game where you can be an adventurer, mage, fighter or even merchant who never wields a weapon. Spiced up with complex and dynamic economy system.

Current status:

Game is still pre-alpha and there will be only small map, bugs and crashes, but this is one man project, so give me some slack ;)


Client download Download a client and make a new account HERE.

Contact info:

You can contact me on Discord

Major version 0.4 RC1.8 New major update is now out, and requiring lot of testing. Please help me to find bugs, and other oddities.

-Info log has now separated tabs for different actions.
-Default window positions and sizes should make more sense now. They are now defined by screen size (need more testing).
-General cleaning of the code. Lot of optimizations and improvements.
-Once a mob strikes you, the game checks which part of your body the blow hits, the armor on that area will be damaged.
-You can now repair your items on vendor (cost is defined by item quality and damage).
-Spell and Item systems overhauled (better and faster code on server side). -Stackable resource items.
-Crafting system overhauled, including now support for stacking resource items.
-Memory optimization, client now frees memory aggressively, after logon and ~30 seconds usage is around 100MB.
-Fixed several memory leaks.
-Fixed stiff and warping movement.
-Skin selector. Located in options menu. Default style is "FalloutStyle" style. Other good canditate is "HeroesStyle".
-Buff/Debuff icons.
-Buff/Defuff information panel.
-New target and npc infos.
-Main" Windows can't be located outside of the screen bounds (should prevent them to disappear out of reach).
-All around nicer look, and debug information has been removed.
-Item qualities, will increase/decrease stats by it.
-Item durability, will increase/decrease stats by it (keep your gear repaired).
-Item repairing, depending of your skills, items will lose max durability and quality levels eventually.
-Items will take damage, and so every item will get destroyed in the end, keeping also economy fresh someday.
-Item crafting quality, skills are effectting to it. Crafted item is always minimum of decent quality.
-Hit indicators are now showing for a second.
-Windows snapping is now more accurate.
-Skills are divided to Theory and Practice skills. (Theory will be learned by time and practice by using).
-Skill effect is combine of Theory and Practice part of it.
-Spell mastery will increase by using them.
-Sheeps will stay dead when they are killed (bastards didn't die, only got shored).
-Title bar now shows information about your character, like EXP, Stats, damage etc. and Theory skill training time.
-Client is now using more GPU instead of CPU.
-Some Monster LOS improvements.
-Added shortcut keys for most used windows.
-You can drag windows from anywhere of the form. (Not only from title/caption bar).
-You can close windows by right clicking on it.
-Fixed wrong attributes for some item types.
-Cleaned iteminfo panels.
-Refreshing an inventory after moving the inventory window.
-Deselect target by right clicking your character.
-Server side crash fixes and omptimizations.
-Login is again slightly faster.
-Web links on a main menu will be opened with your default browser now.
-Changed font in a hurry since to end of support of the previous one. Current: Book Antiqua.
-Completed the database code to use the FireDac.
-Improvements to the updater, it now shows version info, also download and updating progress.
-Some minor fixes and improvements I don't remember.

Discord chat

You can join the test team or just come and chat at Discord


Detailed features:

-Character creation
Pick a name and weapon skil and distribute points in different attributes.
Progression in Hadelmia is totally classless

-Character visual look
Look of your character will determined by the gear you are wearing.

Public and private chat, shows online players too.

-Melee combat
Choose your weapon from many different options, take it to the battle and use it with several techniques (much more to come).

-Ranged combat
Variety of ranged weapons and techniques.

Spell system skeleton is done and few basic spells added, spells are divided to several skill based categories.

Monsters and chests has a zone bsed loot, sometimes good and sometimes not.

Still very basic. Quantitites and skills are determinating prices. Degrading items makes sure that crafted and looted items are always needed.

-Skill progression and learning
Total skill factor is combination of practice and theory progress of your skill, practice will gain by using the skill and theory in time.

When you gain any experience, you also gain the skillpool points, which you can apply to any skill you have learned.

-Items skill requirements
You need a certain theory level of skills to use items.

Variety of Monsters with A.I.

-Town guards
Guards with simple A.I.

-Random dungeon generator
Regenerates dungeons in every server boot.

-Zone based monster spawning
Spawns monsters randomly into zones by level of zone.

-House building
Build house blocks with a carpentry skills, and place them on the suitable land.

-Magical items
Items you find or craft can be magical, you need to identify them with an identify scroll.

-Item quality and condition system
Equips has a quality and condition, effecting to item stats like damage and armor rating. This means that every item you find is unique and possible upgrade to you gear.

-Stash(bank vault)
30 slot stash.

-Character perks
You can streghthen your character with a perks.

-Living world A.I. (alpha)
L.W.A.I. generates random events like monster camps, making every playing experience unique. Future versions will bring things like caravans, monster raids and progressing relations between factions.


Brew potions.

-Animal taming
Tame an animal to fight on your side or just to hang around with you.

Craft metal based items like weapons and armors.

Craft variety of items like house block, weapons and other wooden things.

Cook items you find or grow.

Grow some crops.

Fish variety of fishes or even treasures with your favourite fishing pole.

Tame a sheep for in example, pen it and wait it to grow some wool what you can shear.

Scribe scrolls and books.

Craft leather based armors and items.

Wield a lumber axe and chop a tree to get logs.

Wield a pick axe and hit any stone to get ores.

Skin the animals and monsters to get hides and leather.

Smelt the ores to get bars and minerals.

Can make clothes.

-Professions in development
Enchanting, Fletching, Geology, Herbalism, Hermeticism, Lockpicking, Masonry, Musicianship, Stealing, Tanning and Tinkering.

Other notable things:

-There is no Pay to Win features, and never will be!


-Ravenis - Hadelmia developer

Post article RSS Articles

Hello, The server stress test day is going to be Sunday 13th December 2020 at 5 pm UTC.

Some Times Converted from UTC to local times:

Finland - Lahti (Server location) = 19:00 EET (+2 UTC Time Zone)
Great Britain - L pm UTC (is UTC Time Zone)
USA - Washington DC = 12 am EST (-5 UTC Time Zone)
USA - San Francisco = 9 am PST (-8 UTC Time Zone)
Brazil - Brasília = 14:00 BRT (-3 UTC Time Zone)
Russia - Moscow = 20:00 MSK (+3 UTC Time Zone)
China - Beijing = 01:00 CST (+8 UTC Time Zone)
Australia - Canberra = 04:00 (+11 UTC Time Zone)

It has been a real long time since i had a chance to test server stability.

1. Test general performance of the server. Is it crashing, lagging, unsyncing etc.
2. Test database performance. Since some things are real time fetched, wrote and changed to the database.
3. Test new game mechanics. Skills, Combat, Item system and so on.
4. To find out any bugs. Server or Client side.
5. To get honest feedback. Please give it after or during the session.
6. To have fun! Even it is still pre-alpha, hopefully you can have fun playing it :)

Please join the DISCORDDISCORD if you are interested to join the session. Or join just to chat.
Website: Hadelmia.com
Download the Client: Here
I recommend to use MSI installer, it includes music and some test SFX for new sound system.

Create a new Account at Account Management page: Here


Hadelmia 0.4 RC2 1.18.2

Hadelmia 0.4 RC2 1.18.2


This is the new release of Hadelmia in Indie DB. Let's test it!

0.4 alpha RC1.6

0.4 alpha RC1.6


Looking for active testers. Before an alpha release, would be important to get some kind of stress test on. Server seems to be quite stable, but also...

0.4 alpha RC1

0.4 alpha RC1


This is RC1 release, and is very near of the Alpha release.

Last Pre-Alpha release

Last Pre-Alpha release


This is a last pre-alpha release before actual alpha v4.0. Also i telling about incoming features.

Add file RSS Files
Hadelmia Installer

Hadelmia Installer


After login system remake, this installer of Hadelmia MMORPG is required.

Hadelmia Installer 0.4 RC2 v1.19

Hadelmia Installer 0.4 RC2 v1.19

Full Version

This is the client version 0.4 RC2 v1.19 for Stress test day on sunday 13th Dec 2020 at 4 pm UTC

Hadelmia Installer

Hadelmia Installer

Full Version

Here is the latest Installer of nearly Alpha release version 0.4 RC2 1.18.2

New Hadelmia Installer and latest updates

New Hadelmia Installer and latest updates

Full Version

Latest updates and new Hadelmia Installer, including start menu folder, and uninstaller.

Hadelmia Installer

Hadelmia Installer

Full Version

0.4 RC1.8 New major update is now out, and requiring lot of testing. Please help me to find bugs, and other oddities.

Hadelmia Installer v0 4 RC1 71

Hadelmia Installer v0 4 RC1 71

Full Version

Latest client in MSI installer format. Includes lots of new graphics.



Reply Good karma Bad karma+1 vote

Es una lástima que no esté en español

Reply Good karma Bad karma+1 vote

Loads of updates :D! Keep it going Ravenis <3

Reply Good karma Bad karma+1 vote
Ravenis Creator

I will ;)

Reply Good karma+2 votes

Looks promising!

Reply Good karma Bad karma+1 vote
Ravenis Creator

Thanks, it's slowly forming up.

Reply Good karma+2 votes
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