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Go! Go! Go to Switch! Nintendo.com
A platform game with simple intuitive controls, handy-dandy retro graphics and utterly egregious difficulty, ever increasing as you progress through the game.
You command a group of soldiers, charged with diverse equipment to attack the superior numbers of enemies, with the assistance of armored vehicles and air forces.
Your mission is to locate and to destroy different targets, ant to evacuate military personnel at the end of the mission.
There are 15 missions on 5 locations around the world, some bonus levels and battles against bosses.
And then some... There's no such thing as a platform game without secrets...
The mission's main goal is to detect and destroy enemy radar systems. The path runs through a complex landscape with a large accumulation of natural and artificial obstacles. Also you will face on your way outposts with men and material, backed by airpower.
After the destruction of targets you need to evacuate personnel. The path to the landing zone also contains various traps and obstacles.
Each soldier has a personal weapon - assault rifle, as well as an alternative one, which differs depending on the class of the soldier. There is a more suitable option for each task: use a grenade to destroy infantry forces, rocket launcher to annihilate tanks or trucks, and if there are too many enemies - request air action.
Some levels allow you to use military vehicles. Tank, strike helicopter, fighter plane - feel the superiority over your enemy. But it doesn't mean that it will be easy.
Pick up crates with medicines and ammunition to heal the soldier and to refill ammo. Try to collect all dog tags to unlock the legendary soldier and to find many different secrets and easter eggs.
There is a boss at the end of each location. And for each battle you need to choose your way of fighting. The bosses are enemy vehicles, ranging from multiple launch rocket systems and tanks to air cushion landing ships.
No one fights alone, be ready to face artillery protection, foot troops cover and who knows what else.
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The release pointed out some errors in the game, it needs to be polished. This update fixes mechanics, level construction and some little bugs.
You can get out of it. If you got trapped, move slowly, don't flounce or you will die.
Jumping from the walls:
The soldier slows down the speed of falling by touching the walls. That increases the reaction time and makes the jumps easier.
Now it is possible to customize the keyboard controls as an option.
There are no “mines” in the game, but there are “minefields”, with dangerous and safe areas. The safe areas you can move through are better to recognize now.
We added a difficulty settings menu, where you can enable or disable checkpoints, barbed wire visibility and marking of enemies when they appear.
Collected dog tags are not saved on checkpoints. You must disable the checkpoints to collect all of them.
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The simple platform with intuitive reflex control, unpretentious retro graphics and furious complexity, constantly increasing during you pass. The first...
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