Get ready for your journey through space. Your mission: to destroy all the Red Gems, and make your way through 100 fun and challenging levels.
You will experience a whole range of exciting and addicting gameplay, that includes gravitational planets, sliding slopes, black holes, and much more.
Drag and drop the cannon to make precision tactical shots, and collect bonusses to help you in your journey to master the ultimate action puzzle game.
• Put your skills to the test throughout 100 Brainteasing Levels.
• Fun addicting 2D gameplay based upon an optimized Physical Engine.
• Unleash powerful randomized Bonusses to help you get through the Levels.
• Beautiful graphics, Visual Effects, and High Quality SFX and Music.
• Challenge the world with our Online Highscore Leaderboards.
Q: When will it come out?
A: Somewhere in April.
Q: What updates are you planning?
A: We love to create exciting new levels and add new features, and we are already making new ones right now!
(we are also working on a level editor, where you can create your own levels and share them in the game so other players around the world can play them)
Steam Achievements will be added too.
Q: Is it even fun?
A: Hell yes! - we have been playing it for around a year now, and we still love to play it!
Q: How much will it cost?
A: 5.95€ (Not confirmed, maybe less)
Hi fellow gamers,
We wanted to introduce ourself and try to explain what GemBreak is all about and why!
Lets start off by telling a bit about ourselves. We are 3 guys in Ballista Studios, and we are all located in Denmark.
- Janus (Developer & 3D artist) - Mike (Programming & 2D Nerd) - Jon (Musician & Sound FX)
We have spend around a year to create / develop GemBreak. The physics had to be juuust right, and that can be really hard considering we have around 10 bonusses in the game to take into account.
It was hard work, and we have been living on coffee for a long time now, but we think and hope its worth it!
The idea of GemBreak is to take a Pachinko/Peggle style game and turn up the speed! Not just a little, but a lot. We did this by creating sliding slopes, and speed up bricks and many other cool features like bouncers, black holes, gravitation planets which either pulls or pushes the ball away, and other arcade style features.
One of the things we really wanted to implement, was not only speed, but also a tactical gameplay feature.
Our solution was a draggable cannon, which allows us to create precision shots, and shoot in a new and tactical way. Its really impossible to finish all the levels withought making good use of the cannon.
There is so much more to tell, but we dont want to spoil it all, since you will hopefully play it if we get greenlit.
But we hope that you will see the potential for an awesome and addictive puzzle shooter with great physics, gameplay, music and so much more!
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