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Gedonia is an open world roleplaying game, inspired by oldschool classics. Become a simple traveller and adventure seeker, explore huge world of Gedonia, progress your character any way you want, discover hidden treasures and mysteries and fight vast array of enemies.

The vast world of Gedonia is a beautiful place with a lot of unexplored areas, and you are just a simple adventurer, who leaves home village in the search of a better life. But no matter which faction will you join, you are starting to notice strange events happening, that might bring something very bad to this world.

  • Complete freedom of building a character in any way, you can be a powerful mage, strong warrior, agile assasin, charismatic leader, skillful crafter or anything in between.
  • Join different factions with their own lore, characters, stories and quests
  • Explore and conquer scary and mysterious dungeons, find rare loot, defeat powerful bosses
  • Find and recruit unique allies to your party
  • Hunt, gather, craft materials to survive in harsh wilderness
  • Multiple ways to complete one quest! Use raw strength, charisma or stealth skills to complete the objectives.
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Hello guys! In this devlog I will show some more progress I've made with the game and talk about magic and magic combos I plan to implement in Gedonia.

I've been hard at work on more environments for the game, in particular I've completed basic layout of the main Capital of Gedonia, and started working on Magic Academy.
Tthe main, still unnamed capital city of Gedonia will be pretty small, but very tightly packed zone with living quarters, city market, park, king's castle and gladitorial arena. You will be able to enter most of the houses in the city, check what's inside, talk to people, find different quests.

DEvlog 4 2

Gladitorial arena will be a huge part of the game, because you will be able to enter gladitorial contests, fight other champions, become the champion yourself and receive a unique set of items and the title for it!

Devlog4 5

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I've only started on working on Magic academy, which will be huge building with a lot of rooms, housing whole magic faction in it, and containing a lot of interesting magical items, books and secrets. It's located on the shore, away from big cities, but you will be able to find path to it and start learning magic pretty quickly!

Devlog4 3

Magic and magic combos
Right now there are 5 types of magic planned in Gedonia:

  • Elemental magic, which allows you to use different fire, water, lightning spells to deal huge damage to your enemies
  • Arcane magic, which gives you powers to change reality in different ways, like slowing down time, teleporting or even flying
  • Nature magic which gives you different nature-based buffs and heals or allows you to control animals around you
  • Holy magic allows you to heal yourself or your allies or destroy undead
  • Dark magic allows you to deal unholy damage and curse your enemies or raise undead servants

I am planning to implement combos between different magic spells, Some of them will be able to improve or decrease effect of your other spells. Some of them are based in real life physics, for example

Devlog 4

You can create a ball of water that will slowly drown your enemy for the limited time, but also will remove all burning effects on the target. If you use freezing spell on it, it will create a huge block of ice that will freeze enemy for the long time. Alternatively, you can use lightning spell to deal double damage to the target and apply a shock effect on it.

Thank you for reading this post, stay tuned for updates.
Follow me on twitter for more info: Twitter.com
Join the discord to talk to me and discuss a game: Discord.gg

Devlog #3: Environment progress and more crafting info

Devlog #3: Environment progress and more crafting info

News

Hello everyone! Today I want to share some progress I’ve made over past two weeks and additional info about crafting, planned in Gedonia

Devlog 2: Factions and companions

Devlog 2: Factions and companions

News

More info about the factions and companions of Gedonia.

Devlog #1: A concept behind Gedonia

Devlog #1: A concept behind Gedonia

News

This is the first post in the development blog I am making for my new open world RPG Gedonia.

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Gedonia
Platforms
Windows
Developer & Publisher
Kazakov Oleg
Engine
Unity
Contact
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Homepage
Gedoniagame.com
Release date
Game watch
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
Indie
Twitter

Latest tweets from @olegkazakov1990

Playing around with some elemental magic in Gedonia! #rpg #indiegame #indiedev #IndieGameDev #gamedevT.co

Oct 17 2019

Just posted new #devlog showing off new environement art and talking about magic combos! Check it out!… T.co

Oct 9 2019

Working on the capital city for Gedonia! Still long ways to go. #screenshot #gamedev #indiegame #showcase #indiedevT.co

Oct 4 2019

RT @happyhappynemo: Thank you everybody for the overwhelming support!!! For all the youtubers/streamers who are on board, we will conta… T.co

Sep 30 2019

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