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Fractured State is an urban combat real time strategy game that takes place in the pseudo diesel/steam punk decay of the nation of Laperia. It features simultaneous interior and exterior combat to power building-to-building fights, cover and flanking, and weapon accuracy modelling and reloading.

Post news Report RSS Texture Painting Demo

I made a quick video demo of the new terrain texture painting system.

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Sorry for the lapse in updates. The past couple of weeks were spent pulling out the old terrain painting system and developing the one shown in the video below. The goal was to emulate the functionality of a Photoshop brush as much as possible and I think it feels pretty good thus far. This system is a bit more resource intensive compared to the last one so my next goal is, as part of the map publishing process, to dump the final color data for each mesh chunk into a flat file and then use a simpler diffuse shader in the actual game. This will add a little overhead to the map loading process but the trade off in performance will be worth it.


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Fractured State
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Mechanical Monocle
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Unity
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