Flesh Asunder takes place three years after the first wave of a demonic invasion has caused society to collapse. Johnathan Richter is a man that has lost everything. His wife and child were both killed during the invasion. He has been brought, unconscious, to an underground shelter that was built during the onset of the invasion. When he wakes, he has very little memory of the past three years. All he feels is the grief and rage brought on by the death of his loved ones.
Throughout the course of Flesh Asunder, Richter will grow, learning to deal with his pain, even while he takes revenge on the demons that are slaughtering the remnants of the human race. As the plot of the game progresses, Richter will find a purpose that gives meaning back to his life.
Flesh Asunder will contain several gameplay elements familiar to those that have played games like Diablo and Hellgate: London.
*In addition to melee weapons and magic spells, the player will be capable of wielding guns.
*A randomly generated loot system comprised of several rarities of weapons and armor.
*Full skill trees.
*A leveling and stat system.
*Quests, with varied and interesting rewards.
*A crafting system.
It is with an extremely heavy heart that I make the following announcement. We are putting Flesh Asunder on hold indefinitely. The project is just not coming together the way we would like with our limited resources and almost non-existent budget. It is a project that we hope to revive in the future once we have established ourselves within the gaming community and have grown as a team. Our core crew will remain together in order to work on a smaller, more manageable project. It is a project that will most likely utilize Unreal 4 and will hopefully generate more excitement than our limited progress with Flesh Asunder ever did. I will provide more details on the new project as they become available. I will leave the current updates and concept art up on this page, as this is still work we completed as a team, and we stand by everything we've done, even if it didn't always work out the way we would have liked. Those that have registered on the forums at our new site, don't go anywhere. Once we have more information and an early prototype, I will be converting the website to fit the new project. Thank you all for your support, and don't fret. We're just getting started.
We now have a website! This is the first step in our plan to increase community involvement.
In this diary, I discuss our recent successes, failures, and our approach to randomly generated weaponry.
Our first written development diary. Hopefully, the first of many.
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