Now a little something in between.
Introducing Work-In-Progress on the first Player-Base. That's a game developer term for a place the player is going back to regularly. Typically this contains stuff like save spots, shops or whatever. Here the Player-Base provides the player with a laptop to review his case findings or doing some cybernet researching. It's also the place to wrap over to a new day (fast-forward sort of thing). There are also additional things linked to these places but I leave this open for discovery. There are though multiple such Player-Bases players can use.
The Player-Base is done using the new and improved generate-building scripts. I'll talk about them in the next video in more detail. Basically locations are added depending on the course of investigation. An interesting concept I hope to play out well.
This is not finished and still worked on with more filler props to be modelled, animations added and fixed, sounds added and fixed. The usual stuff one has to do to get to a result sooner or later.
The next time I'm talk about the generation scripts.