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Descent of Man is a survival horror game with stealth elements. Experience fear, narrative, and puzzle solving while hunted. Imprisoned in an abandoned outskirt of the city Sanctuary, use deception to escape and unravel the dark history of a dystopian world's past and it's horrifying present. Descent of Man (DoM) is the result of 4 indie developers moonlighting after work. DoM features sophisticated AI which are able to interact and observe changes in the environment. Enemies will work together to look for clues you leave behind to determine where you are hiding. Use the environment to evade and deceive or manipulate enemy conflicts between each other while you make your escape to survival.

Post news Report RSS Dystopia Demo Underway

The Dystopia AI Engine is completed, and the demo is well on its way. We anticipate having a demo completed for our survival horror game this Fall.

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Jumping right in, we’ve been very busy at Fuzion Labs. The AI engine is completed and working great. However, instead of showing videos of the engine in action, we intend to release a Dystopia demo showing off some of its capabilities. Since the start of this year we have been working diligently to build the Dystopia demo.The world of Dytopia is making its way from paper to 3D. Check out a few environment screenshots below. These screens are the initial pass of a building that players will visit in the demo. The final version will include environment props, patrolling AI, shaders and additional dirt and grim – of course. More to come this year! We’ll keep you posted! Fuzionlabs.com

That ventilation shaft might be useful for sneaking past patrolling AI.

Looking for patrolling AI.

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