The world has come to an end. Anyone still alive must fight other survivors. The time has come for you and your friends to get rekt while fighting against each other, other teams, or the Evil Computer in Cooperative mode.
Come join the CLUSTERFUN!
Make quick tactical decisions, create custom characters with interesting combinations of skills and gear, and dominate the battlefield!
Sneak, aim for bodyparts, use varied weapons and ammo, trick and flank your enemies, set or disarm traps, drive and repair vehicles, and try not to blow up all of your teammates! Seriously, don´t take that bazooka into close quarters combat.
A typical game session is anywhere between 10 minutes and 1.5 hours, strongly depending on which gamemode and map you play. Large cooperative maps take longer (if you don´t die), while competitive matches are usually timed at 10-20 minutes.
No fixed classes, no grinding, no unlocking, NO PAY-TO-WIN. Experiment with various character builds without wasting your time. But you only get 10.000 points to spend on each character you make, so spend them wisely to find the coolest combination of skills and gear that suits you personally. Don´t worry though, you can re-stat or make a new char any time!
Dogs are great support units who can throw grenades, drive cars, deploy turrets, fire mounted car guns, heal people (bring your DOGtor!), repair stuff, bite enemies in the butt, and more.. The only thing they can´t do is use (the most) human weapons. But so what? Show those humans how tactical fighting is done! Wuff!
11010101 KILL ALL... Darn OS update, brb! Powering down :(
Nothing feels as good as killing your enemy with a toilet plunger fired from your compound bow right at his face. You could have went for broadhead arrows or explosive arrows.. But you didn´t. They DESERVED a plunger to the face, that´s why.
Dustwind is meant to be played the way YOU want to play it! Stay with the default maps and rules, or create house rules with just a few clicks. Enjoy cool maps created by others, or be a mapper yourself. Our user-friendly, Steam Workshop integrated map editor allows you to leave your mark on the game by expressing your creativity and sharing your work proudly and easily with the entire community. Power to the people!
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Hey Everyone! Our official 4th Post-Release update is live! We have a new map called "Zenith." Join our special community hosting session tonight from 5 pm to 11 pm CDT US time and play with our community. Get our attention on Discord voice chat - Discord.gg
We'd love to hang out with you guys!
Generally, in case you have not seen our official host schedule yet... we are on every night Mon-Sat 5 -11 pm and Sundays 4-8 pm CDT. Have some extra fun playing with us during those times. Or host your own private/public server with a COOP or PVP friend! Also, we have a #find-team-mates channel in our Discord with assistance to find matching partners on your time zone if needed. Our community manager on Discord will personally help you find some teammates if you ask!
Official maps moved into the build
Fixed barracks previews
Ingame chat now closes with Esc
Bugfix: don’t issue move order anymore when in skill-use mode
Bugfix: close region selector when the page changes
Bugfix: solo play doesn’t write over the last hosted map anymore
Bugfix: RMB/MMB doesn’t drag anymore
Bugfix: help image text fixed
Bugfix: tutorial UI fixed
Bugfix: chat input window won’t open in Solo mode anymore
Bugfix: manual pause disabled in the tutorial
Bugfix: highlighted weapons
Bugfix: map editor size fields no longer auto-correct
Other minor bugfixes
Other minor UI fixes
Added AI patrol wait timer
Added move camera script response
Added green tree tiles
Added new map warning for off-navmesh units
Modified unit hover text in Solo mode
New territory map: Zenith
Get a Behind the Scenes Look at ‘The Making of Dustwind’, Featuring an Interview with Dimitri Zaitsev, a Post-Apocalyptic Artist and Creative Force...
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