But what's that? Monsters are following you! And they're becoming stronger and smarter! And the dungeon itself becomes darker, crippier and more dangerous! How long will Sir Bucket survive?
Each enemy in DungeonRift has its own perks, abilities, stats and evolution paths. Every run won't be the same - different monsters choosing their own professions, defining their behaviour and tactics - and Sir Bucket wil have to choose new strategy every time.
Various evolutions paths for monsters, dozens of dungeon layouts, menacing traps, weapons with different mechanics, dark humor, sweet and tasty hand-drawn art - it's all present in DungeonRift. And there is much more to come!
Developing was started for Games Jam 2014 hackaton, but then we decided to continue this project.
The game is still on active development stage - we will launch some more feature and content updates before official full release.
We will appreciate any feedback!
DungeonRift recently received "100% clean download" badge on SoftPedia!
#1 top game on IndieDB on some occasions ;)
We’ve started our Early Access with a bunch of new mechanics, to make our first commerce version as much feature-rich and and interesting as we can. First of all, we got new playable character - barbarian Ironbraids! He’s unlockable after a few runs and differs from Sir Bucket with lower speed, tougher armor, inability to conjure magiac and count. Also he got different active ability - Battle Dash in which he charges at his enemies, pushes them around and inflict sirious damage. Oh yes, we have active abilities now - for Bucket it’s Dodge-Roll, that makes him invulnerable for duration of rolling out of danger. Poland can into roll too!
Enemies are ready for heroes and their ambitions - every couple of levels one of the monsters becomes King of the Rift, that make him tougher and gives him a fancy crown. “Fanciness” of the crown is determined by monster’s level. In future every monster will have a unique ability for his moment of royalness.
Steam Release, even in Early Access, is a giant step for us. Thanks everybody who supported us during our alpha-development - positive feedback and interest in our game is a best reason to complete our project into a full game. We’re hoping that you’ll like DungeonRift and we will continue improving it. =)
Welcome the last free-for-all version of DungeonRift!
Our quality-based update has been released. There is few major features, but lots of polishing and balancing!
New DungeonRift update is here! We were working hard on it, check it out!
We've got Greenlit in 7 days, and this is amazing!
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